Technical support > Feature Requests

Hire new soldiers/scientists/engineers

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HaJo:

--- Quote from: "Elbenfreund" -----why are human rescources limited--
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It is "just" the missing (=not yet coded) scroll-buttons on the hire- and equip-screens.
And the not-yet-working transfer-button.
And perhaps some more management-functions...
Nothing a few days of coding couldn't fix...  :roll:

bart:

--- Quote from: "Elbenfreund" ---(mabye even a complete hirachy of labels?) would be a nice contribution :)

enjoy ufo:ai: Eric.


EDIT: i just realiesed that we got you here with rc5, so let me say a warm welcome on ufo:ai forums ;)
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Sure thing, that is what I was trying to offer. How many terms do we need to come up with? Ten? Hope I can help.

Elbenfreund:

--- Quote ---
It is "just" the missing (=not yet coded) scroll-buttons on the hire- and equip-screens.

--- End quote ---


that is one point, but there is also a _wanted_  limitation of soldiers etc. as it seems to depend on countries happinies how many personal they dedicate to your organisation. so: yeah. this button would be lovly to have, but would not explain the general limitations to PHALANX (esp. in the beginning of the game)



--- Quote ---Sure thing, that is what I was trying to offer. How many terms do we need to come up with? Ten? Hope I can help.
--- End quote ---


thats what i hoped for :) I will try to find out and post here as soon as i know. meanwhile 10 should be a good start for sure :) thanks in advance

[EDIT]
ok, there seem to be exactly 10 "steps", but it looks like ufo:ai doesnt make a difference concerning professions right now. so i should be done in 2 mins to change the terms but may require some bigger efforts to distinct between different professsions.

eric

bart:
Ten skills getting better each time

"Basic", "Aquainted"; "Qualified"; "Familiar"; "Able"; "Skilled"; "Adept"; "Superb";"Masterfull"; "Phenomenal".

I have also made these generic to any skill, so you would not have to code up three lists. If you wish, I could do three lists for each type - would we need a fourth for medics?

sirg:
Yes, I like the idea of changing some "ranks". Surely, none wants a "patethic" soldier in an elite squad. So, the "patethic", "poor" and "very poor" should be replaced with something else.

I don't think that "qualified" or "adept" are good for reflecting speed or strength, the actual ranks are ok, but maybe there should start from average or poor.

I would like soldiers with better stats, or at least excelent with a particular skill and average/poor with others. Something like one skill starting from "good" and the rest "average"/"poor"

One issue: after the hire list has 19 men, you can't browse for others. This isn't right!

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