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Author Topic: first mapping attempt - the +mansion map thread  (Read 50768 times)

Offline ShipIt

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Re: first mapping attempt
« Reply #105 on: January 29, 2012, 11:23:13 am »
It's beyond my understanding, but MCR fixed it. Thanks.

Offline ShipIt

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Re: first mapping attempt
« Reply #106 on: January 30, 2012, 10:04:24 pm »
There is nothing new to show on the map. I still have to add the ufos and dropships. Also I need to add some stuff at the inner side of the medieval walls.

I put a lot of time in this, unfortunately I was not able to solve the problem with those "streched" corners and windows on the poolhouse. The same problem all of a sudden also appears an some of the coast tiles. Seems like my mapping style is still not UFO:AI conform yet.

Offline ShipIt

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Re: first mapping attempt
« Reply #107 on: February 08, 2012, 08:48:23 pm »
At least it looks like aliens arrived on the map using their own vehicle.



The map now supports all dropships, ufo-scout, -fighter, -harvester and -supply. Also I started to add / change things according to H-Hours tactical analysis. So the heli is now outside the hangar, some stuff was added on the inner side of the wall. But I have no idea what I will do about the emty place (left oft the harvester between the two streets), as this needs something to hide behind for our soldiers on their way from the landing zone to the heli-hangar.

edit : switched back to pic-upload.com as requested by Kildor
« Last Edit: February 09, 2012, 07:04:51 am by ShipIt »

Offline Kildor

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Re: first mapping attempt
« Reply #108 on: February 09, 2012, 05:22:00 am »
very, very nice work!
One note, can you do not use this img-host? It is full of spam, advertises (it founds some win-viruses on my ubuntu) and do not want to give original file.

Offline Crystan

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Re: first mapping attempt
« Reply #109 on: February 09, 2012, 10:38:26 am »
One note, can you do not use this img-host? It is full of spam, advertises (it founds some win-viruses on my ubuntu) and do not want to give original file.

Yes indeed. This site looks very untrustworthy. I would suggest imagehack.

Offline ShipIt

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Re: first mapping attempt
« Reply #110 on: February 09, 2012, 10:59:45 am »
Yes indeed. This site looks very untrustworthy. I would suggest imagehack.

As I do not know how to hack an image I prefer pic-upload.com.  ;D

Hopefully this is ok.

Offline Crystan

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Re: first mapping attempt
« Reply #111 on: February 09, 2012, 11:36:23 am »

Offline ShipIt

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Re: first mapping attempt
« Reply #112 on: February 09, 2012, 02:42:43 pm »
Yes indeed. This site looks very untrustworthy. I would suggest imagehack.

It was this 'hack' I was joking about.

Offline ShipIt

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Re: first mapping attempt
« Reply #113 on: February 09, 2012, 02:53:43 pm »
Just found and removed an invalid alien spawnpoint on the map. An alien spawning there was stuck in a wall and invisible for the player, making the game unbeatable. So, if someone could not find the last alien after searching for days and had to give up on the mission - blame on me  :-[.

Offline balasar

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Re: first mapping attempt
« Reply #114 on: February 09, 2012, 08:28:52 pm »
I would say that this is the most interesting map in the game. Cool work.

Offline ShipIt

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Re: first mapping attempt
« Reply #115 on: February 10, 2012, 09:30:21 pm »
Instead of some No.100 milestone post I started this : http://ufoai.ninex.info/wiki/index.php/Mapping_for_Dummies/Lesson3

I will be off for a week to winter holidays now. No internet for this time by order of my wife :(.

I would say that this is the most interesting map in the game. Cool work.

Thank you very much. I have to admit, testing and reporting is an important part here, so you did some work for the map, too. :)

Offline ShipIt

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Re: first mapping attempt
« Reply #116 on: March 18, 2012, 08:45:23 pm »
As requested : Mansion medium. This one only uses the main building and the hangar, where the hangar is the base for the dropship now.




Offline ShipIt

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Re: first mapping attempt
« Reply #117 on: March 19, 2012, 01:09:56 pm »
Small assembly is just the main building.