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Have Reaction Fire and the Overwhleming UFO Numbers Been Fixed?

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Watered_Down:
Hi guys, I am a long-time lurker, first-time poster...I played X-COM back on the PS1 when it first came out and I dominated the game after much practice...I played UFO AI last Spring and it was pretty cool, really incredible how much work must be involved to make it.... but it ran quite slowly and the reaction fire feature simply did not work, causing me to get slaughtered. Then I read that a bit later in the game time, UFOs would appear way, way too frequently and the game got really tedious. So, it looks like the October update was a big one and I would appreciate any advice about if these issues have been resolved.  ::)

MCR:

--- Quote from: Watered_Down on November 16, 2011, 02:23:20 am --- but it ran quite slowly and the reaction fire feature simply did not work, causing me to get slaughtered.

--- End quote ---

Slow rendering is fixed. The reaction fire is working much better now, but still has minor issues to be solved.


--- Quote from: Watered_Down on November 16, 2011, 02:23:20 am --- Then I read that a bit later in the game time, UFOs would appear way, way too frequently and the game got really tedious.

--- End quote ---

We are working on that, it will be fixed in the final v2.4 release, it is on the TODO list: http://ufoai.ninex.info/wiki/index.php/Talk:TODO/2.4

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