General > Discussion
How do skills and attributes work?
Watered_Down:
Aldato, thanks for your input on this, I had a similar question...Not knowing too much about the code in original X-COM, but does anyone know if this set-up is close to how that game worked? Thanks
Nutter:
Skills and improvement in 2.3, a crappy attempt at an interpretation you'd probably be better off avoiding follows.
Speed: You get 0.5 points for every square walked, 1 for crawling and .1xTU cost for weapon use. So an assault rifle burst gives you 1.2, an aimed bolter 1.6.
If I did the maths correctly (which I doubt), you should need 100 points for a single level but the stuff confused the living shit out of me for some reason.
But anyway, you'd have to crawl 100 squares or walk 200 for a point boost. But I'm still not sure if I calculated that right.
It also says it gives you 20 accuracy per enemy hit so I think the grenade example should give you 40, if it even applies.
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