General > Discussion
Building new bases. Request.
TallTroll:
Well, that's the PHALANX bureaucracy for you. If there were no constraints though, you'd just develop a few standard base types, and only ever build those most efficient arrangements
>> Not at all realistic and no fun
Clearly, you've never visited a real life military base. No base commander, ever, has been 100% satisfied with the location and logistics of their facility. Also, PHALANX is meant to be at least partially secret, and not really popular with the host governments - they support it because they have to, not because they want to. So, no, you don't get the prime base sites. Their own military gets those
homunculus:
what i found most annoying is that i cannot build a second command center in a base.
if i want to relocate the command center in the initial base, i have to make the base non-operational for almost half a month.
and command center is one of the points where soldiers can spawn, so i would want it close to the entrance point.
because i hate missions that drag for ages, just moving my soldiers.
and along the same lines, there's an offtopic suggestion to have an option to exclude large and maybe even medium maps if a smaller version of the same map is available (soldiers will get less speed, but that's what i can put up with, feeling less pain in the.... brain).
geever:
--- Quote from: homunculus on December 07, 2011, 09:36:22 am ---what i found most annoying is that i cannot build a second command center in a base.
if i want to relocate the command center in the initial base, i have to make the base non-operational for almost half a month.
--- End quote ---
It's a gameplay element and won't change.
--- Quote from: homunculus on December 07, 2011, 09:36:22 am ---and along the same lines, there's an offtopic suggestion to have an option to exclude large and maybe even medium maps if a smaller version of the same map is available (soldiers will get less speed, but that's what i can put up with, feeling less pain in the.... brain).
--- End quote ---
It has no sense for me, sorry.
-geever
homunculus:
yeah : )
and also, i don't see a very clear and readily visible indication about a building being an entry point in the case of base attack.
so, a player is supposed to find it out at first base attack that small hangar actually is not an entry point, and restart the game?
because it is less tedious to play the start of game again than to move soldiers through extra buildings for the whole length of the game.
well, yeah, it would have been less tedious in the end, but instead i rather quit altogether.
the whole thing makes me wonder how much the devs actually play the game.
well, maybe they do, maybe they are just enjoying moving soldiers through empty buildings, or something?
not much else comes to mind as a reason for that.
some people might enjoy shooting themselves in the foot, also, and it's their own foot, and no one has to pay, just like ufo:ai is a free game.
Gren:
--- Quote from: homunculus on December 07, 2011, 06:35:23 pm ---yeah : )
and also, i don't see a very clear and readily visible indication about a building being an entry point in the case of base attack.
so, a player is supposed to find it out at first base attack that small hangar actually is not an entry point, and restart the game?
because it is less tedious to play the start of game again than to move soldiers through extra buildings for the whole length of the game.
well, yeah, it would have been less tedious in the end, but instead i rather quit altogether.
the whole thing makes me wonder how much the devs actually play the game.
well, maybe they do, maybe they are just enjoying moving soldiers through empty buildings, or something?
not much else comes to mind as a reason for that.
some people might enjoy shooting themselves in the foot, also, and it's their own foot, and no one has to pay, just like ufo:ai is a free game.
--- End quote ---
Well said.. 8)
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