Technical support > Feature Requests

Training Room

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Hertzila:

--- Quote from: Nutter on November 17, 2011, 07:27:58 pm ---Wait, you can train them with the laptop?

--- End quote ---

Sorry, I meant the map screen.

Nutter:
Ah, Okay. Don't matter much anyway but yeah, you can give that order on the tactical as well anyway.

TrashMan:

--- Quote from: Hertzila on November 17, 2011, 02:40:00 am ---Sounds a lot like Jagged Alliance 2's training system while in the map screen.

--- End quote ---


And that system was awesome. Your elite soldiers would actually train less experienced ones.

DarthLuca:
The benefits of training your troops are many:-
(Over and above 'Psi training' which is coming at some stage anyway - I believe)
It gives the player more choice (so adds depth) and they can improve what they believe will help his/her particular game or squad.
It would also make the player more commited to caring about his soldiers.
The character is away for several weeks and will miss missions thus giving other choices to be made.
They will cost money which can be adjusted for difficulty.
Training needn't cost space in the base either as soldiers could be sent on courses run outside of Phalanx. This would also be fairly simple to implement as far as I can see.
Training courses - Courses last between one week and a month and soldier is off base for the duration. Going on a course does not guarantee success or an increase in stats, especially once an individual starts to go beyond the 'norm'.
Available courses should include: Fitness (increases strength and/or Speed), Weapons training (Increases accuracy and or skill with specific weapon), Psych training (Increases mind).
Could also include: Medic (Increases ability to heal others).

hitch-22:

--- Quote from: Nutter on November 17, 2011, 07:27:58 pm --- Come to think of it, one could add skill degradation that would degrade at a slightly smaller rate as standard training would increase it. Of course, that'd mean troops stuck on permanent guard duty would simply have to have that thing.

--- End quote ---
I have to say that feels a little forced and more annoying than anything else, as there would likely be very little decision making and a ton of micromanaging. Running every soldier's regular training really isn't a job for strategic command. Seeing as our local version of SWAT spends 75% of their regular hours on training as a matter of course, I'd have to imagine this special force can manage such routines.

Of course, the game already totally breaks with reality in the sense that field experience gives such huge bonuses to weapons handling etc. I think we all realize that special forces snipers for example are first chosen from gifted marksmen and then trained to within an inch of their lives, so the game mechanism by which they become two times the shooters in a couple of months of active fighting is.. shall we say tolerable only because it's fun that our paper dolls gain skill points.

As for some guys being "weak", I like to imagine they're only weak compared to the other cream of the crop that's sent to this vital force defending THE ENTIRE PLANET, and actually they are all the "super soldiers" of their respective armed forces.

It might be a good idea to have alien and "new tech" weapons require special training, which would give using otherwise "free" alien weapons & ammo a cost - but that would be a major thing affecting balance and gameplay in many ways, so.. maybe not in the next 5 years?

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