Suit yourself. You're the one who's making this out to be a bigger issue than it is, and taking a constructive observation
completely the wrong way.
Like I said almost from the first,
I didn't mind losing savegames at all and expected all manner of breaks and also said I would've dismissed most other factors for savegame breaks seen in the logs as not worth pursuing - but was concerned that SOME savegame breaks may be caused due to changing information about MAPS being stored in the savegame.
And the only reason I queried that was quite clear:
I recompiled all maps from source when I updated earlier this week, and that's when the saves broke.
I fully expect savegames to break after seven months of not playing but I was surprised to see references to missing maps in the log.You talk about timewasting - how about YOU wasting MY time trying to locate savegames
I don't want or need recovering purely so that you can prove the obvious and then go off on a total irrelevant tangent with the straw man "duh, if you'd compiled from source in July like nobody told you to, the savegames wouldn't be broke" LOLfest.
There was a much simpler question you could've answered...
why do savegames refer to mission maps at all, and is there any likelihood that'll break save games. It would've been more pertinent. It's a desiqn question and doesn't need any reference to code.
So, you want to waste your own time creating work for yourself and other people just so you can win an argument with someone who's not even being argumentative, that's your problem.