project-navigation
Personal tools

Author Topic: Debian/Ubuntu packages for i386/amd64  (Read 58488 times)

Offline leadjester

  • Cannon Fodder
  • **
  • Posts: 6
    • View Profile
Re: Debian/Ubuntu packages for i386/amd64
« Reply #30 on: October 22, 2012, 03:51:36 am »
I am having boot issues as well, it crashes mid load.


Code: [Select]
2012/10/21 21:43:19
----- network initialization -------
2012/10/21 21:43:19 libcurl/7.27.0 OpenSSL/1.0.1c zlib/1.2.7 libidn/1.25 librtmp/2.3 initialized.
2012/10/21 21:43:19
------ server initialization -------
2012/10/21 21:43:19 added 8 maps to the mapcycle
2012/10/21 21:43:19
----- console initialization -------
2012/10/21 21:43:19 Console initialized.
2012/10/21 21:43:19
------- video initialization -------
2012/10/21 21:43:19 SDL version: 1.2.14
2012/10/21 21:43:19 I: desktop depth: 32bpp
2012/10/21 21:43:19 I: video memory: 0
2012/10/21 21:43:19 I: Available resolutions: 1280x1024 1280x960 1280x800 1280x768 1152x864 1024x768 1024x576 848x480 832x624 800x600 720x400 640x480 (12)
2012/10/21 21:43:19 I: video driver: x11
2012/10/21 21:43:19 I: setting mode -1
2012/10/21 21:43:19 I: set multisample buffers to 0
2012/10/21 21:43:19 I: set swap control to 0
2012/10/21 21:43:20 I: 1024x768 (fullscreen: yes)
2012/10/21 21:43:20 I: got 8 bits of stencil
2012/10/21 21:43:20 I: got 24 bits of depth buffer
2012/10/21 21:43:20 I: got double buffer
2012/10/21 21:43:20 I: got 8 bits for red
2012/10/21 21:43:20 I: got 8 bits for green
2012/10/21 21:43:20 I: got 8 bits for blue
2012/10/21 21:43:20 I: got 0 bits for alpha
2012/10/21 21:43:20 I: got 0 multisample buffers
GL_VENDOR: Intel Open Source Technology Center2012/10/21 21:43:20
GL_RENDERER: Mesa DRI Intel(R) IGD x86/MMX/SSE22012/10/21 21:43:20
GL_VERSION: 1.4 Mesa 9.02012/10/21 21:43:20
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_rgb10_a2ui GL_EXT_provoking_vertex GL_ARB_robustness GL_ARB_texture_storage GL_ARB_invalidate_subdata 2012/10/21 21:43:20
2012/10/21 21:43:20 Activate texture compression for Intel chips - see cvar r_intel_hack
2012/10/21 21:43:20 Disabling shaders for Intel chips - see cvar r_intel_hack
2012/10/21 21:43:20 Set max. texture resolution to 1024 - see cvar r_intel_hack
2012/10/21 21:43:20 found GL_ARB_multitexture
2012/10/21 21:43:20 found GL_ARB_texture_compression
2012/10/21 21:43:20 using GL_ARB_texture_compression
2012/10/21 21:43:20 found GL_ARB_texture_non_power_of_two
2012/10/21 21:43:20 using GL_ARB_texture_non_power_of_two
2012/10/21 21:43:20 found GL_EXT_texture_filter_anisotropic
2012/10/21 21:43:20 found GL_EXT_texture_lod_bias
2012/10/21 21:43:20 found GL_ARB_vertex_buffer_object
2012/10/21 21:43:20 using GL_ARB_vertex_buffer_object
max vertex buffer size: 3000
2012/10/21 21:43:20 found GL_ARB_fragment_shader
2012/10/21 21:43:20 found GL_ARB_shading_language_100
2012/10/21 21:43:20 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2012/10/21 21:43:20 found GL_###_framebuffer_object
2012/10/21 21:43:20 using GL_ARB_framebuffer_object
2012/10/21 21:43:20 max draw buffers: 1
2012/10/21 21:43:20 max render buffer size: 2048
2012/10/21 21:43:20 max color attachments: 8
2012/10/21 21:43:20 Invalid value for cvar r_postprocess
2012/10/21 21:43:20 max supported vertex texture units: 16
2012/10/21 21:43:20 max supported lights: 8
2012/10/21 21:43:20 max texture units: 8
2012/10/21 21:43:20 max texture coords: 8
2012/10/21 21:43:20 max vertex attributes: 16
2012/10/21 21:43:20 max varying floats: 32
2012/10/21 21:43:20 max fragment uniform components: 16384
2012/10/21 21:43:20 max vertex uniform components: 16384
2012/10/21 21:43:20 max texture size: detected 2048
2012/10/21 21:43:20 ...but using 1024 as requested
2012/10/21 21:43:20 Using low resolution globe textures as requested.
2012/10/21 21:43:25 SDL_ttf version 2.0.9 - we need at least 2.0.7
2012/10/21 21:43:25 Modified render related cvars
2012/10/21 21:43:25 glsl shutdown
2012/10/21 21:43:25
------- sound initialization -------
2012/10/21 21:43:25 SDL_mixer version: 1.2.8
2012/10/21 21:43:25 ... requested audio rate: 44100
2012/10/21 21:43:25 ... driver: 'pulse'
2012/10/21 21:43:25 ... audio rate: 44100
2012/10/21 21:43:25 ... audio channels: 2
2012/10/21 21:43:25
------- input initialization -------
2012/10/21 21:43:25 0 possible joysticks
2012/10/21 21:43:25 no joystick found.
2012/10/21 21:43:25 Allocate 3 megabytes for the ui hunk
2012/10/21 21:43:25
----------- parse scripts ----------
2012/10/21 21:43:25 56 script files
2012/10/21 21:43:26 ...  0: extension
2012/10/21 21:43:26 ...  1: headgear
2012/10/21 21:43:26 ...  2: right
2012/10/21 21:43:26 ...  3: left
2012/10/21 21:43:26 ...  4: backpack
2012/10/21 21:43:26 ...  5: belt
2012/10/21 21:43:26 ...  6: holster
2012/10/21 21:43:26 ...  7: armour
2012/10/21 21:43:26 ...  8: floor
2012/10/21 21:43:26 ...  9: equip
2012/10/21 21:43:27 53 ui script files
2012/10/21 21:43:33 Shared Client/Server Info loaded
2012/10/21 21:43:33 ...108 items parsed
2012/10/21 21:43:33 ... 31 damage types parsed
2012/10/21 21:43:33 ... 32 equipment definitions parsed
2012/10/21 21:43:33 ... 10 inventory definitions parsed
2012/10/21 21:43:33 ... 22 team definitions parsed
2012/10/21 21:43:33 executing keys.cfg
2012/10/21 21:43:33 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2012/10/21 21:43:33 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2012/10/21 21:43:33 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
2012/10/21 21:43:33 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2012/10/21 21:43:33 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2012/10/21 21:43:33 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2012/10/21 21:43:33 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2012/10/21 21:43:33 UI_SetKeyBinding: node "sequence.next" not found.
2012/10/21 21:43:33 music change to van_theme (from PsymongN3)[/li]

Offline SharkD

  • Rookie
  • ***
  • Posts: 45
    • View Profile
Re: Debian/Ubuntu packages for i386/amd64
« Reply #31 on: November 23, 2012, 03:00:52 am »
Could you create a torrent to the files? Thanks!

Offline jhaand

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: Debian/Ubuntu packages for i386/amd64
« Reply #32 on: December 22, 2012, 09:51:07 am »
It took a while, before I could find the snapshot dir. Putting a link to the snapshots on the download page would also help a lot.
http://ufoai.org/snapshots/

Unfortunately I can't access them using FTP, but it will have to do.

Offline Battlescared

  • Squad Leader
  • ****
  • Posts: 107
    • View Profile
Re: Debian/Ubuntu packages for i386/amd64
« Reply #33 on: February 18, 2013, 12:30:53 am »
Just an FYI.  2.4 will run in Mint 14-64 bit from source after installing a number of dev packages.  Seems to be running great.  Have not messed with 2.5 dev, but will certainly when 2.6 (or whatever is the next official baseline) is released.

Offline jattra

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: Debian/Ubuntu packages for i386/amd64
« Reply #34 on: March 13, 2013, 11:11:18 am »
Hello,
I have tried the 64bit version and it does not work well for me (same as 2.3 release).
I am running PC with intel board and i5 processor with intel HD4000, Ubuntu 12.04.

The game starts but the graphic is broken, almost unreadable. See screanshot.

I don't see anything wrong in log file. Thanks for any help.

******
EDIT
I have found the solution (or workaround?). I have uninstalled libtxc-dxtn-s2tc0 and textures are fine now... 
« Last Edit: March 13, 2013, 02:28:27 pm by jattra »

Offline Sandro

  • Squad Leader
  • ****
  • Posts: 240
  • Maintenance guy for UFO:AI 3D engine
    • View Profile
Re: Debian/Ubuntu packages for i386/amd64
« Reply #35 on: March 13, 2013, 05:29:13 pm »
Broken texture compression. UFO:AI automatically enables texture compression on Intel video hardware, and relies on driver to do it. Guess, that library got some problem understanding the UFO:AI (it uses RGBA format even for non-RGBA textures).

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Debian/Ubuntu packages for i386/amd64
« Reply #36 on: November 25, 2015, 10:48:45 pm »
ufoai is now awaiting approval for getting into debian. it's packaged and uploaded to their ftp servers. this process might take some days or weeks - but hopefully we will have it debian then.

Offline Tchey

  • Cannon Fodder
  • **
  • Posts: 6
    • View Profile
Re: Debian/Ubuntu packages for i386/amd64
« Reply #37 on: December 11, 2015, 07:29:58 pm »
Hello,

What's the best way to play 2.6 on my system ? I tried to follow "how to compile it yourself" something, but i got lost in the way, and the installer is only for Windows systems. I don't feel i want to play 2.5

Should i just wait ?

Thanks

Linux Mint 17.2 64 bits Xfce
Intel Core i5 4590 (4 x 3,3 GHz)
MSI GeForce GTX 960 @ 2 Go
8 Go DIMM DDR3 PC12800
LCD 1920x1080
French system, AZERTY keyboard