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My Save Game fails to Load (2.4)

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jerikojerk:
is that possible to produce a stilleto in a base that don't have a interceptor hangar???

In french there is a saying telling that who is capable of the best thing is also capable of normal thing... so i alway asked myself why interceptor does not fit in the dropship hangard.

DarkRain:
@jerikojerk: no its not possible to produce aircraft if there's not enough space in the base's hangars for it

@geever: I managed to reproduce it, after trying all possible combinations of transferring/changing home base/producing and destroying hangars/buying more craft trying to fool the game to squeeze two Stilettos in one hangar (and failing), the problem is much more easier to reproduce, and now I have a base with 10 Stilettos stacked in a single small hangar (see attachment, edit: base in the Antarctic) ;D.

It's very easy, if you don't have a command centre in the base the game will let you buy as many Stilettos as there are in the market, interestingly it doesn't seem to work with the Saracen or the Firebird.

Mattn:
this bug should be fixed now

http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=commitdiff;h=287cc02998921559712a94905651d5159ea30358

DarkRain:
I also found another issue while testing this, if you start production of an aircraft and then destroy the hangar or fill it with a bought one, the production is said to be postponed but in fact it will still be produced -- once it is the only project left in the queue -- but will never be finished, it will accumulate negative work hours, tough.

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