Hi,
is it OK to discuss this here? I am pleased with my 2.3.1 running on PPC,
so I did a little research on getting it working on an IOS device like the ipad.
First up. looks like you need to jailbreak, which I did already.
There is a tutorial on getting GCC 4.x running with a libgcc clone of some sort.
libjpeg etc are all present.
libsdl and friends appears to have a make target suitable for IOS.
The openGL should be up to it - are the native libraries OK?
I doubt the maps and objects will load as the ipad is a 256mb device,
so are there cheaper images we can use/ lower the intensity or something
to make the maps run on the smaller device? Interested in what the Android
guys did.
I reckon this is achievable, even if only as a proof it could be taken further.
I reckon, if it could compile, it should be able to be tweaked to run,
with emphasis on game play over aesthetics if it comes to that.
I do not get a lot of time to do this, in fact, I get very little time to play the game
itself, but I like building stuff instead of knitting, so if you guys think it is technically
possible, and I would not be wasting my time, I will have a go...
rachel