Development > Artwork

Agent models and stances...

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jerm:
I've been kinda bothered for a while now about the standing/crouching stances of Phalanx agents. It doesn't look very professional from a soldier point of view.

Standing: As far as I can tell, very few combatants in a combat zone actually stand/walk/move around a combat zone flat-footed and I think the character models should reflect this. They should be hunched over with knees slightly bent and rifle-butts cocked against their shoulder.

Crouching: Ok, the crouching I've seen so in UFO:AI so far makes the agents/aliens look like their gonna take a dump (squatting). No offense.  ;D Shouldn't it be more like kneeling on one knee? I suppose the giant feet of the nano armor might make the models look weird, but is it necessary design-wise to have the nano armor look like that?

H-Hour:
Soldier models and animations are being redone by Origin.

jerm:
O.o!!!
Thx for the heads up. That answers my questions.

homunculus:
there is such squatting position for shooting (stereotypes like kneeling may be good, though).
AK-47 Rifle Squatting Program

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