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Autoresolve ideas

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geever:

--- Quote from: jerm on July 27, 2011, 10:07:01 am ---You'll need at least plasma cannons.

--- End quote ---

There is no plasma cannon for aircraft.

-geever

gargy2002:

--- Quote ---UFO fighters need at least 2 crafts to shoot down safely
--- End quote ---
2 crafts? I just target the fighter and wait until the fighter is flying towards the interceptor, then order the interceptor return back to base and SAM sites (Base defence) smash the fighter down very easy..:)

Lost Angel:
speaking of which - making alien fighters smarter might make sense too - so they don't fly into sams so easily, but then they'll be way too strong...

UFOtonic:

--- Quote from: Lost Angel on July 27, 2011, 06:41:35 pm ---speaking of which - making alien fighters smarter might make sense too - so they don't fly into sams so easily, but then they'll be way too strong...

--- End quote ---

Well, they are not so dumb in 2.4... If you place two SAM sites that are very near one to each other, but not near enough to supperimpose their field of action, Fighters (not sure now if only also other UFOs) that approach to your base having the SAM sites in the middle, are clever enough to go through that "hole" of your defense line... Just considering the possibility of having smarter fighters patrolling the sky by pairs made me feel a bit worried...  ;)

In 2.4, I have also noticed that at least some UFOs tend to change their direction more often, so they are not as predictable as in previous builds. It's a nice improvement.

Lost Angel:
I'm on 2.4 and I don't have the holes you're mentioning, so can't veryfy - my every base is heavily concentrated with sams, so they really stand little chance, rarely they reach the base and then it is tactical battle :)

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