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Autoresolve ideas

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rlilewis:

--- Quote from: Lost Angel on July 26, 2011, 09:38:11 pm ---As a suggestion, the game should gather statistics on how you complete the missions and given similar balance adjust for your skill level, that is if I tend to complete most missions with max 2 soldiers wounded, it should boost up my success rate in autoresolve as opposed to when I get my soldiers killed on average, my autoresolve should accordingly have higher fatality ratio.
Why this makes sense? Because many of us don't have too much time to invest in every mission, yet after 2-3 autoresolves the squad is shredded to nothing, while with the same squad played manually I get maybe 1 dead in 4 missions (I do retry).
I am not sure what the exact learning algorithm should be, how complex to make it, but I guess it should rely on current system, just adjust success/failure chances via learning curve considering fatalities, number of wounded, soldiers XP level.
Any ideas?

--- End quote ---

Just want to say that I agree with your original point. In medieval total war and games similar each army (I use the term army loosely) that was led by a lord/general would gain command stars as you win more and more battles and I think you lost stars (even going negative) if you lose battles.

These command stars are then used in part to decide the outcome of an autoresolve battle along with number of troops on each side and the quality of said troops. I really like that system because you put effort into fighting the manual battles to train up your generals so that in future you can autoresolve with confidence that the outcome will be favourable.

However UFO AI lacks any clear leader of a squad since ranks are gained automatically rather than being appointed by the player's choice. I would prefer to clearly designate a member of the squad who will act as the leader and then any battles won/lost will confer command experience to them. Also I think the automatic rank ups should be changed from ranks to simply a measure of a soldier's experience in battle. So instead of private -> lance-corporal -> corporal etc you would have rookie -> Junior -> Experienced -> veteran -> hardened veteran etc... This could act as a guage of troop quality in combination with a scoring system for the gear they are using.

Would be nice if other ranks could be appointed like lieutenant and seargents and they will receive a portion of command experience (higher amount for higher ranking officers) so they can get some passive training and when you build a new base you don't have to start completely from scratch as you can make your lieutenant the commander for the new force and promote all the others to fill the gaps.

jerm:
Hmmm... reminds of commander units in WH40k:Dawn of War. "Walk softly and carry a big gun."
"Slay the xeno, the mutant, the heretic!"

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