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Author Topic: Shadersupport  (Read 13498 times)

Offline Mattn

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Shadersupport
« Reply #15 on: April 01, 2006, 09:18:57 am »
for me it's just one shader listed via "shaderlist"

i've added a shader pointer to image_t - in gl_image Upload32 we can check for shaders and if pointer != null we can use the shader. what do you think?