General > Discussion
Help with mission deployment
Nutter:
I actually prefer landing next to the crash.
Saves time.
MCR:
--- Quote from: Crystan on July 16, 2011, 05:25:06 pm ---I dont like it either if the troops are scattered. A good idea would be if you could choose some presets (or create own) where your soldiers should spawned (around/in your dropship) at mission start.
--- End quote ---
I support that idea.
Here we also could icorporate more advantages for researched dropships. As we do not have a interior for one of them (raptor), the freedom to place soldiers could be bigger for each dropship upgrade.
So while presets for the firebird and herakles would allow starting positions only inside the craft, the raptor would allow for positioning outside...
The area/freedom of positioning could be bigger with each upgrade (firebird: just 14 position-possibilities, herakles: over 50 (but just inside), raptor: 50 or more positions around the craft)
jerm:
I think having too much choice can be a bad thing. I can totally see troop placement becoming a hassle later on. Especially when the ability to deploy 8+ troops becomes available. Imagine having to place 12-16 soldiers EVERY mission - even for a silly landed/crashed scout.
Besides, it makes sense that soldiers leap out and setup a perimeter as soon as the craft lands (maybe even slightly before it does) instead of camping in the ship. This is essentially what you spend the first 1-2 turns doing anyway so it saves time.
As for spawning right next to aliens, I think it's a map design issue, not really a deployment problem. And even if you spawned right next to the alien craft, it's possible to avoid deaths by carefully watching what each alien is holding and where their facing. Plasma rifles/blasters>PlasmaPistols>Melee weapon>Facing away. I've had my troops survive numerous close encounters this way. Unlike the original UFO, they don't turn around and shoot in reaction (which was DAMNED SCARY).
Crystan:
--- Quote from: jerm on July 20, 2011, 02:57:14 am ---I think having too much choice can be a bad thing. I can totally see troop placement becoming a hassle later on. Especially when the ability to deploy 8+ troops becomes available. Imagine having to place 12-16 soldiers EVERY mission - even for a silly landed/crashed scout.
--- End quote ---
Thats why i came up with the presets idea. And a "use always" would fix your concerns.
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