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Author Topic: [USABILITY] Ingame shortcuts and functionality  (Read 3398 times)

Offline RaXaR

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[USABILITY] Ingame shortcuts and functionality
« on: July 04, 2011, 10:18:02 pm »
Hi, if at all possible could the following shortcuts be implemented (or created by myself somehow):

Battlescape:
- Level up/down (1 to 8):  Ctrl+MouseWheel Up/Down
- Stop soldier: Make the soldier stop after he/she started walking to a square: S or Esc?

Global:
- If a game has been started then Ctrl+S will save it with an auto filename (eg: date-time.sav).

Then In the production screen:
There's a lot of space below the item preview/stats for a description. It would be very helpful i the item's purpose could be displayed there.

That's all I could come up with for now, thanks :)

Offline geever

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Re: [USABILITY] Ingame shortcuts and functionality
« Reply #1 on: July 04, 2011, 10:59:11 pm »
Not easy ones... :)

Battlescape:
- Level up/down (1 to 8):  Ctrl+MouseWheel Up/Down

I don't think we support Ctrl+<anything> key combos yet. (so it's not so easy)

- Stop soldier: Make the soldier stop after he/she started walking to a square: S or Esc?

Movement happens on server while you press button on client....

Global:
- If a game has been started then Ctrl+S will save it with an auto filename (eg: date-time.sav).

There is a quicksave mechanism: F1 - quicksave, F2 - quickload. (quicksave is automatically done on starting missions)

-geever

Offline RaXaR

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Re: [USABILITY] Ingame shortcuts and functionality
« Reply #2 on: July 05, 2011, 02:27:38 am »
Ok, thanks for the info :)

Offline Mattn

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Re: [USABILITY] Ingame shortcuts and functionality
« Reply #3 on: July 05, 2011, 07:09:45 am »
We have Somer Basic Support for ctrl/alt/shift+Key. I'm Not sure whether it Works though ;)

Offline Edi

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Re: [USABILITY] Ingame shortcuts and functionality
« Reply #4 on: July 05, 2011, 12:06:40 pm »
Level up/down is currently by up and down arrows, though it only moves one level per button press. It is still often a quick way to adjust the view.