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Author Topic: Problems with 2.4 version..[armour issue solved]  (Read 11069 times)

Offline gargy2002

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Problems with 2.4 version..[armour issue solved]
« on: July 04, 2011, 01:55:05 am »
Hi all,
I couldn't wait until the 2.4 trunk comes out so I have installed the development version as I always do. The game is cool again but I have noticed some problems. The soldiers are always in the same directions so when I move forward, an alien behind opens fire and mostly kill a member of the squad. They are pretty accurate and the damage level is also higher than in my soldier because they can fire 3 single shots from a plasma handgun and a soldier is dead. I have to fire 2x double fire (6 shots) from a laser rifle to kill him (Taman w/o armor). I don't know why but I can't collect any alien armor (even when they wear a light or strong armor) and it means that I'm stuck with just that human armor from the beginning of the game. I have chosen quite many auto missions (50x50) so maybe there is the problem.
I use the last Sabayon linux 6.0 as an OS. I don't bother with the level damage but the missing armor research makes my soldiers weak and I have to retry many missions to keep the squad alive. It takes a single shot to kill a soldier by a plasma rifle. I have to fire 3 rockets or 5 grenades to kill an Ortnok with a heavy armor equipped by the rifle or a plasma blaster but he kills a soldier by a single shot..:)
« Last Edit: July 27, 2011, 06:32:21 pm by gargy2002 »

Offline geever

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Re: Problems with 2.4 version..
« Reply #1 on: July 04, 2011, 10:37:48 am »
Hi all,
I couldn't wait until the 2.4 trunk comes out so I have installed the development version as I always do. The game is cool again but I have noticed some problems. The soldiers are always in the same directions so when I move forward, an alien behind opens fire and mostly kill a member of the squad. They are pretty accurate and the damage level is also higher than in my soldier because they can fire 3 single shots from a plasma handgun and a soldier is dead. I have to fire 2x double fire (6 shots) from a laser rifle to kill him (Taman w/o armor). I don't know why but I can't collect any alien armor (even when they wear a light or strong armor) and it means that I'm stuck with just that human armor from the beginning of the game. I have chosen quite many auto missions (50x50) so maybe there is the problem.
I use the last Sabayon linux 6.0 as an OS. I don't bother with the level damage but the missing armor research makes my soldiers weak and I have to retry many missions to keep the squad alive. It takes a single shot to kill a soldier by a plasma rifle. I have to fire 3 rockets or 5 grenades to kill an Ortnok with a heavy armor equipped by the rifle or a plasma blaster but he kills a soldier by a single shot..:)

Automission feature is WIP, it doesn't collect items yet.

-geever

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #2 on: July 04, 2011, 03:15:29 pm »
Automission feature is WIP, it doesn't collect items yet.

-geever
Hi, some of them show (mission statement) that items have been collected. It also shows that instead of a Harvester I'm selling a Scout but the price is correct. The damage level of the crashed UFO (percentage) is also different, I mean when I want to sell it and when actually selling to a nation. It might be a bug but not important, I recover landed Ufos only, they have more aliens materials and the dismantle time is also the same as for damaged ones..

Offline geever

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Re: Problems with 2.4 version..
« Reply #3 on: July 04, 2011, 03:45:55 pm »
Hi, some of them show (mission statement) that items have been collected. It also shows that instead of a Harvester I'm selling a Scout but the price is correct. The damage level of the crashed UFO (percentage) is also different, I mean when I want to sell it and when actually selling to a nation.

Collecting data for the result screen is not yet finished (for automission), so it is possible, that it shows data from earlier (maybe manually done) mission here or there.

It might be a bug but not important, I recover landed Ufos only, they have more aliens materials and the dismantle time is also the same as for damaged ones..

It is by-design.

-geever

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #4 on: July 05, 2011, 12:44:01 pm »
Hi,
I have started playing the game again and now without the automissions. I still can't collect the alien armor even when all aliens on a mission wear them. I have noticed a bug. When I play the middle East suburb mission, one soldier can't move at all and has to stay at the Firebird. I can't play it. Later missions when all Ortnoks have the heavy armor and my soldier only the basic ones are like a slaughter.. :(

Offline geever

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Re: Problems with 2.4 version..
« Reply #5 on: July 05, 2011, 01:47:38 pm »
I have started playing the game again and now without the automissions. I still can't collect the alien armor even when all aliens on a mission wear them.

Upload your savegame here please. I doubt you can't collect armours.

I have noticed a bug. When I play the middle East suburb mission, one soldier can't move at all and has to stay at the Firebird. I can't play it.

Which map exactly it is? Look for CM_LoadMap line in ufoconsole.log next time you play on that map.

Later missions when all Ortnoks have the heavy armor and my soldier only the basic ones are like a slaughter.. :(

Tactics man, tactics...

-geever

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #6 on: July 05, 2011, 03:42:07 pm »
Ok, uploading some saved games. I have played this game even on Ubuntu and that was 2 years ago. I would say that I'm pretty good tactic leader but this trunk is not about tactics. I can't see an alien even when he moves behind me. He just disappears and I don't even notice that he was right behind me. Civilians are also more friendly to aliens. Block entrances and looking alien company that I can't even shoot at them..:) Believe me, I know this game pretty well and this trunk is the most difficult trunk so far without a doubt..

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #7 on: July 06, 2011, 03:52:14 am »
I've just got an error when I was ending a hill mission. All done, 2 aliens stunned, other killed and when I was going to kill the last one in a Harvester, the game froze and crashed (shut itself)..
Code: [Select]
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: 'materials/hills.mat'
added light, ambient=0.476837
Starting the game...
Used inventory slots: 0
pepe999 has joined team 1
music change to PsymongO4 (from van_geoscape)
music change to ufo1 (from PsymongO4)
Used inventory slots client pepe999 spawn: 0
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
Soldier entered the rescue zone
(player 0) It's team 1's round
pepe999 has taken control over team 1.
Soldier left the rescue zone
[STATS] pepe999 (Shawn Weissenbach) stuns alien (Onukark H Nhrokekk) with Stun Charge of stunrod
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Soldier left the rescue zone
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Soldier entered the rescue zone
Soldier left the rescue zone
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
[STATS] pepe999 (Max Timofeev) kills alien (Oohnz Wr Oro Uoroh) with Snap Shot of sniper_ammo
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
[STATS] pepe999 (Girisha Mubarak) kills alien (Urgoz Ks Ksr Ouurz) with Wave Fire of laser_ammo
Team 1 ended round
Team 7's round started!
[STATS] pepe999 (Nini Dubey) kills alien (Uurgh Ks Ksr Ouurz) with Wave Fire of laser_ammo
[STATS] pepe999 (Lorena Kirk) kills alien (Zrokk Ok Orokk) with Snap Shot of sniper_ammo
Team 7 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
[STATS] pepe999 (Girisha Mubarak) stuns alien (Uorgz Ur Uor Umhfm) with Double Charge of stunrod
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 1's round started!
*** glibc detected *** ./ufo: munmap_chunk(): invalid pointer: 0x0000000010906710 ***
======= Backtrace: =========
/lib64/libc.so.6(+0x72986)[0x7f3654c1e986]
/usr/lib64/libnvidia-glcore.so.275.09.07(+0xe795c3)[0x7f36529d15c3]
/usr/lib64/libnvidia-glcore.so.275.09.07(+0xe5f200)[0x7f36529b7200]
./ufo[0x5214ff]
./ufo[0x521fde]
./ufo[0x522263]
./ufo[0x52239e]
./ufo[0x42cae3]
./ufo[0x41585c]
./ufo[0x415cb9]
./ufo[0x4149d8]
./ufo[0x4edf27]
./ufo[0x4ee429]
./ufo[0x561dce]
/lib64/libc.so.6(__libc_start_main+0xfd)[0x7f3654bcabbd]
./ufo[0x408b39]
======= Memory map: ========
00400000-0060f000 r-xp 00000000 00:13 24250                              /home/pepe999/ufoai/ufo
0080f000-00810000 r--p 0020f000 00:13 24250                              /home/pepe999/ufoai/ufo
00810000-00812000 rw-p 00210000 00:13 24250                              /home/pepe999/ufoai/ufo
00812000-19515000 rw-p 00000000 00:00 0                                  [heap]
40933000-409ad000 rw-p 00000000 00:00 0
41a5e000-41a60000 r-xs 00000000 08:05 406101                             /tmp/gl1wCjQR (deleted)
7f36393a6000-7f36393bb000 r-xp 00000000 08:05 524489                     /lib64/libgcc_s.so.1
7f36393bb000-7f36395ba000 ---p 00015000 08:05 524489                     /lib64/libgcc_s.so.1
7f36395ba000-7f36395bb000 r--p 00014000 08:05 524489                     /lib64/libgcc_s.so.1
7f36395bb000-7f36395bc000 rw-p 00015000 08:05 524489                     /lib64/libgcc_s.so.1
7f36395ec000-7f36395ed000 ---p 00000000 00:00 0
7f36395ed000-7f3639ded000 rw-p 00000000 00:00 0
7f3639ded000-7f3639dee000 ---p 00000000 00:00 0
7f3639dee000-7f363b0a9000 rw-p 00000000 00:00 0
7f363b81d000-7f363c000000 rw-p 00000000 00:00 0
7f363c000000-7f363c024000 rw-p 00000000 00:00 0
7f363c024000-7f3640000000 ---p 00000000 00:00 0
7f364023d000-7f36412ba000 rw-p 00000000 00:00 0
7f3641443000-7f36414b9000 r-xp 00000000 00:13 23497                      /home/pepe999/ufoai/base/game.so
7f36414b9000-7f36416b9000 ---p 00076000 00:13 23497                      /home/pepe999/ufoai/base/game.so
7f36416b9000-7f36416bb000 r--p 00076000 00:13 23497                      /home/pepe999/ufoai/base/game.so
7f36416bb000-7f36416bd000 rw-p 00078000 00:13 23497                      /home/pepe999/ufoai/base/game.so
7f36416bd000-7f3641765000 rw-p 00000000 00:00 0
7f3641765000-7f3641965000 rw-s 1b8d81000 00:0e 10878                     /dev/nvidia0
7f3641965000-7f364276c000 rw-p 00000000 00:00 0
7f3642826000-7f3642a26000 rw-s 1c71cd000 00:0e 10878                     /dev/nvidia0
7f3642b48000-7f3642c48000 rw-s 1baf66000 00:0e 10878                     /dev/nvidia0
7f3642c48000-7f3642d48000 rw-s 16943a000 00:0e 10878                     /dev/nvidia0
7f3642d48000-7f3642dea000 r--p 00000000 00:13 23839                      /home/pepe999/ufoai/base/i18n/en/LC_MESSAGES/ufoai.mo
7f3642dea000-7f3642df5000 r-xp 00000000 08:05 524528                     /lib64/libnss_files-2.11.2.so
7f3642df5000-7f3642ff5000 ---p 0000b000 08:05 524528                     /lib64/libnss_files-2.11.2.so
7f3642ff5000-7f3642ff6000 r--p 0000b000 08:05 524528                     /lib64/libnss_files-2.11.2.so
7f3642ff6000-7f3642ff7000 rw-p 0000c000 08:05 524528                     /lib64/libnss_files-2.11.2.so
7f3642ff7000-7f3643001000 r-xp 00000000 08:05 524532                     /lib64/libnss_nis-2.11.2.so
7f3643001000-7f3643200000 ---p 0000a000 08:05 524532                     /lib64/libnss_nis-2.11.2.so
7f3643200000-7f3643201000 r--p 00009000 08:05 524532                     /lib64/libnss_nis-2.11.2.so
7f3643201000-7f3643202000 rw-p 0000a000 08:05 524532                     /lib64/libnss_nis-2.11.2.so
7f3643202000-7f3643209000 r-xp 00000000 08:05 524524                     /lib64/libnss_compat-2.11.2.so
7f3643209000-7f3643408000 ---p 00007000 08:05 524524                     /lib64/libnss_compat-2.11.2.so
7f3643408000-7f3643409000 r--p 00006000 08:05 524524                     /lib64/libnss_compat-2.11.2.so
7f3643409000-7f364340a000 rw-p 00007000 08:05 524524                     /lib64/libnss_compat-2.11.2.so
7f364343a000-7f364343b000 ---p 00000000 00:00 0
7f364343b000-7f3643c3b000 rw-p 00000000 00:00 0
7f3643c3b000-7f3647c3c000 rw-s 00000000 00:12 74675                      /dev/shm/pulse-shm-4101250447
7f3647c3c000-7f3647e3c000 rw-s 1d5d13000 00:0e 10878                     /dev/nvidia0
7f3647f3c000-7f364813c000 rw-s 1bad71000 00:0e 10878                     /dev/nvidia0
7f364823c000-7f3648242000 r-xp 00000000 08:05 805766                     /usr/lib64/libXfixes.so.3.1.0
7f3648242000-7f3648441000 ---p 00006000 08:05 805766                     /usr/lib64/libXfixes.so.3.1.0
7f3648441000-7f3648442000 r--p 00005000 08:05 805766                     /usr/lib64/libXfixes.so.3.1.0
7f3648442000-7f3648443000 rw-p 00006000 08:05 805766                     /usr/lib64/libXfixes.so.3.1.0
7f3648443000-7f364844d000 r-xp 00000000 08:05 805747                     /usr/lib64/libXcursor.so.1.0.2
7f364844d000-7f364864c000 ---p 0000a000 08:05 805747                     /usr/lib64/libXcursor.so.1.0.2
7f364864c000-7f364864d000 r--p 00009000 08:05 805747                     /usr/lib64/libXcursor.so.1.0.2
7f364864d000-7f364864e000 rw-p 0000a000 08:05 805747                     /usr/lib64/libXcursor.so.1.0.2
7f364864e000-7f3648656000 r-xp 00000000 08:05 805798                     /usr/lib64/libXrandr.so.2.2.0
7f3648656000-7f3648855000 ---p 00008000 08:05 805798                     /usr/lib64/libXrandr.so.2.2.0
7f3648855000-7f3648856000 r--p 00007000 08:05 805798                     /usr/lib64/libXrandr.so.2.2.0
7f3648856000-7f3648857000 rw-p 00008000 08:05 805798                     /usr/lib64/libXrandr.so.2.2.0
7f3648857000-7f3648860000 r-xp 00000000 08:05 805802                     /usr/lib64/libXrender.so.1.3.0
7f3648860000-7f3648a60000 ---p 00009000 08:05 805802                     /usr/lib64/libXrender.so.1.3.0
7f3648a60000-7f3648a61000 r--p 00009000 08:05 805802                     /usr/lib64/libXrender.so.1.3.0
7f3648a61000-7f3648a62000 rw-p 0000a000 08:05 805802                     /usr/lib64/libXrender.so.1.3.0
7f3648a62000-7f3648c13000 r--p 00000000 08:05 1086571                    /usr/lib64/locale/locale-archive
7f3648c13000-7f364befa000 rw-p 00000000 00:00 0
7f364befa000-7f364befe000 r-xp 00000000 08:05 524450                     /lib64/libattr.so.1.1.0
7f364befe000-7f364c0fd000 ---p 00004000 08:05 524450                     /lib64/libattr.so.1.1.0
7f364c0fd000-7f364c0fe000 r--p 00003000 08:05 524450                     /lib64/libattr.so.1.1.0
7f364c0fe000-7f364c0ff000 rw-p 00004000 08:05 524450                     /lib64/libattr.so.1.1.00x563bd2 : /proc/self/exe : /home/pepe999/ufoai/src/ports/unix/unix_main.c (259) : in function (Sys_Backtrace)
0x5635c6 : /proc/self/exe : /home/pepe999/ufoai/src/ports/unix/unix_main.c (86) : in function (Sys_Error)
0x563483 : /proc/self/exe : /home/pepe999/ufoai/src/ports/unix/unix_shared.c (167) : in function (Sys_InitSignals)
0x32250 : /lib64/libc.so.6 : unknown (0) : in function (killpg)
0x321d5 : /lib64/libc.so.6 : unknown (0) : in function (raise)
0x33600 : /lib64/libc.so.6 : unknown (0) : in function (abort)
0x6d3f7 : /lib64/libc.so.6 : unknown (0) : in function (__fsetlocking)
0x72986 : /lib64/libc.so.6 : unknown (0) : in function (malloc_usable_size)
0xe795c3 : /usr/lib64/libnvidia-glcore.so.275.09.07 : /usr/lib64/libnvidia-glcore.so.275.09.07
0xe5f200 : /usr/lib64/libnvidia-glcore.so.275.09.07 : /usr/lib64/libnvidia-glcore.so.275.09.07
0x5214ff : /proc/self/exe : /home/pepe999/ufoai/src/client/renderer/r_font.c (132) : in function (R_FontCleanCache)
0x521fde : /proc/self/exe : /home/pepe999/ufoai/src/client/renderer/r_font.c (447) : in function (R_FontMakeChunks)
0x522263 : /proc/self/exe : /home/pepe999/ufoai/src/client/renderer/r_font.c (501) : in function (R_FontWrapText)
0x52239e : /proc/self/exe : /home/pepe999/ufoai/src/client/renderer/r_font.c (538) : in function (R_FontTextSize)
0x42cae3 : /proc/self/exe : /home/pepe999/ufoai/src/client/battlescape/cl_hud.c (1030) : in function (HUD_UpdateCursor)
0x41585c : /proc/self/exe : /home/pepe999/ufoai/src/client/cl_screen.c (265) : in function (SCR_DrawCursor)
0x415cb9 : /proc/self/exe : /home/pepe999/ufoai/src/client/cl_screen.c (418) : in function (SCR_UpdateScreen)
0x4149d8 : /proc/self/exe : /home/pepe999/ufoai/src/client/cl_main.c (1240) : in function (CL_Frame)
0x4edf27 : /proc/self/exe : /home/pepe999/ufoai/src/common/common.c (1279) : in function (tick_timer)
0x4ee429 : /proc/self/exe : /home/pepe999/ufoai/src/common/common.c (1427) : in function (Qcommon_Frame)
0x561dce : /proc/self/exe : /home/pepe999/ufoai/src/ports/linux/linux_main.c (55) : in function (main)
0x1ebbd : /lib64/libc.so.6 : unknown (0) : in function (__libc_start_main)
0x408b39 : /proc/self/exe : unknown (0) : in function (_start)
Loaded libraries:
[0x139871366688768x-0x139871366863760x] /usr/lib64/libpng14.so.14
[0x139871364272128x-0x139871364590024x] /usr/lib64/libjpeg.so.8
[0x139871361224704x-0x139871362236392x] /usr/x86_64-pc-linux-gnu/lib/libbfd-2.20.1.20100303.so
[0x139871359098880x-0x139871359123752x] /usr/lib64/libSDL_ttf-2.0.so.0
[0x139871356882944x-0x139871357001608x] /usr/lib64/libSDL_image-1.2.so.0
[0x139871354695680x-0x139871354785544x] /usr/lib64/libSDL_mixer-1.2.so.0
[0x139871351484416x-0x139871352595576x] //usr/lib64/opengl/nvidia/lib/libGL.so.1
[0x139871348928512x-0x139871349392512x] /usr/lib64/libSDL-1.2.so.0
[0x139871346716672x-0x139871346832120x] /lib64/libpthread.so.0
[0x139871344283648x-0x139871344622528x] /usr/lib64/libcurl.so.4
[0x139871341973504x-0x139871342186400x] /usr/lib64/libtheora.so.0
[0x139871338717184x-0x139871339879424x] /usr/lib64/libxvidcore.so.4
[0x139871336435712x-0x139871336616104x] /usr/lib64/libvorbis.so.0
[0x139871334309888x-0x139871334333488x] /usr/lib64/libogg.so.0
[0x139871332196352x-0x139871332207032x] /lib64/libdl.so.2
[0x139871330000896x-0x139871330094160x] /lib64/libz.so.1
[0x139871326486528x-0x139871327939772x] /lib64/libc.so.6
[0x139871323860992x-0x139871324390384x] /lib64/libm.so.6
[0x139871321128960x-0x139871321789120x] /usr/lib64/libfreetype.so.6
[0x139871318573056x-0x139871319036176x] /usr/lib64/libtiff.so.5
[0x139871316213760x-0x139871316478344x] /usr/lib64/libmikmod.so.3
[0x139871314083840x-0x139871314114232x] /usr/lib64/libvorbisfile.so.3
[0x139871311757312x-0x139871311991832x] /usr/lib64/libFLAC.so.8
[0x139871309529088x-0x139871309657616x] /usr/lib64/libmad.so.0
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[0x139870999949312x-0x139871001151264x] ./base/game.so
======end========
Error: Received signal 6.

Offline MCR

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Re: Problems with 2.4 version..
« Reply #8 on: July 06, 2011, 03:23:41 pm »
The soldiers are always in the same directions so when I move forward, an alien behind opens fire and mostly kill a member of the squad.

This is a bug I've introduced. See here: http://sourceforge.net/tracker/?func=detail&aid=3354196&group_id=157793&atid=805242

Sorry 'bout that. Hope to get this fixed before v2.4 comes out.

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #9 on: July 09, 2011, 12:26:56 am »
Hi all,
Anyone about the armour?? I just couldn't complete a mission. Found at least 3 heavy armoured Ortnoks in a Laboratory building and it always ended by a killing of 2 my soldiers due to an insufficient protection when even 2 sniper close range shots couldn't stop the aliens. I'm a bit desperate..:)

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #10 on: July 09, 2011, 02:56:17 am »
This looks like more serious. I have downloaded a tested version for Windows and the same problem persist even on Windows!! I don't think that this is a coincidence... :o

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #11 on: July 09, 2011, 03:55:57 pm »
I think I have got an idea. Can any good soul upload a save at the beginning of the game with the alien armour in research for me, please??? Thank you very much!!

Offline jerikojerk

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Re: Problems with 2.4 version..
« Reply #12 on: July 11, 2011, 12:00:52 am »
i same problem, can not collect armour any-more (last time was last summer).
i may think a way to cheat the game to research them but ... dev version is unstable.

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #13 on: July 11, 2011, 02:14:36 am »
Quote
i may think a way to cheat the game to research them
Me too, I have borrowed a save from here..:D
I have noticed that there are only 2 alien armours (in 4 bases) so far. I have no idea when the armour was collected but it looks like only one or two were collected and nothing else so far even when I killed many alien with them. I guess that there is a particular mission and when you miss it, the armour won't come up anymore..
The crashed fighter missions (I need it for credits) are really terrible. I'm sick of them. 4 of 5 missions start with a crashed ship behind and 5 aliens (mostly with heavy or a light armour) with plasma blasters or rifles in the autofire mode. Turn a soldier back and they open fire. They mostly kill at least 2 soldiers and I can't even shoot because the other soldiers are behind the Firebird and can't get into the action until the next round. I must skip at least 3 maps until I get some playable one. I always enjoyed the game but the newest trunk is very poor. Snipers shoot worse than my little niece. They get killed when are in a fight against Tamans without armour and equipped by a single plasma pistol from a long range..

Offline gargy2002

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Re: Problems with 2.4 version..
« Reply #14 on: July 16, 2011, 11:22:58 pm »
Quote
When I play the middle East suburb mission, one soldier can't move at all and has to stay at the Firebird.
I have noticed that the soldier who can't move in the Middle East missions is in a different direction. It's probably related to the bug that all soldiers are watching the same direction, mostly the same way as the Firebird landed...