Development > Artwork
Geoscape Icons
Crystan:
I love the colored ones too. Nice work!
RaXaR:
Ok here's the 3D version:
Here's the .obj and texture file:
http://www.mediafire.com/?4k8eh6t2mysdp6x
I haven't tested the .obj files. Please let me know if I must change scale, vertex count or anything else.
Thanks!
Mattn:
What is the License you Release this under? Gpl2 or later?
RaXaR:
Gosh, keep forgetting about the License, it's Free/No-license, do-with-it-what-you-like-license :)
Destructavator:
RaXaR? Holy Sh**! It's nice to see someone who was with the project from waaaaayyyyy back show up again! What have you been up to?
BTW,
--- Quote from: Mattn on July 03, 2011, 05:46:59 pm ---i know destructavator had a working md2 export/import script for blender 2.5 - i will ask him - we also have support for dpm, obj and md3
--- End quote ---
Well, I wouldn't quite call it "working" (functional), more like "I started to mess around with taking the old script and trying to shoehorn it into the new version of Python and new Blender API to make it work in the new Blender, but only got so far..." I will say that getting a new script working is likely coming up on my personal TODO for this project though, as I've got models I've made myself I'd like to offer for the game that I haven't announced yet.
First I need to return to the auto mission code and see where that is at the moment - I was out for a week or so as I've had to deal with the death of someone close to me, and I admit I haven't had the easiest time getting over it.
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