Development > Artwork
I come bearing gifts...
Flying Steel:
--- Quote from: H-Hour on June 21, 2011, 07:25:28 am ---But UGVs are still unimplemented so don't know when it would get used.
--- End quote ---
I'd hope for 2.5 finally after 4+ years, UGVs will be a development priority, at least in one form or another (single tile sized UGVs). Hovering/Flying units as well. Perhaps nearly invisible "active camouflage" units too. The game presently leaves you wanting more kinds of units to field, more combined arms type strategy. And opponents that don't all look and fight so much alike.
I realize this is a labor of love and the project coders have their own features of interest to pursue, but I do very much hope they'll turn their attention in this direction before the 2.5 feature freeze. Because the content for this is obviously already there but it can only collect dust as long as the engine side support is still missing.
MCR:
Converted texture to png, fixed md2 modelpaths.
No glowmap and normalmap yet (later).
MCR:
The script entries (untested yet):
TrashMan:
Already did all of that MCR...except changing the txture to .png. ;D
H-Hour:
Trashman, is this supposed to be a laser rifle or what? Do you have a vision for its tech?
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