Development > Artwork

I come bearing gifts...

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TrashMan:
Veriety is the spice of life..

JA2 has hunderds of rifles and they all use the smae basic principle. I've yet to hear anyone complain. That doesn't mean that UFO:AI should have 50 different assult rifles.

But some variety and enhancements would be nice. Things that enhance existing weapons (HEAP bullets, plasma missiles?) or different variants of existing weapons (we have two shotguns and 2(3?) assault rifle models.

ShipIt:
+1 for what Crystan, MCR and Trashman said.

Kildor:
researcheable weapons is not human weapons but alien ones.

«A (very) high tier electromagnetic assault rifle using all the advances gained during the course of the game would be a fun thing to carry for the final few missions.»
What`s wrong with coilgun?

And we miss models for some designed weapons and craft equipment, btw.

TrashMan:

--- Quote from: Kildor on May 02, 2012, 04:55:24 pm ---researcheable weapons is not human weapons but alien ones.
--- End quote ---

A human built-weapon made for humans is a human weapon.

Nutter:

--- Quote from: Kildor on May 02, 2012, 04:55:24 pm ---What`s wrong with coilgun?

--- End quote ---

Using that one for anything other than bombardment makes you deserve getting the barrel shoved up your arse by an irate Ortnok.
Honestly, I only brought it up because the pulse rifle pic made me think it'd be an awesome assault rifle/carbine.

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