Technical support > Mac
Fullscreen startup crash on 2.4-Dev OSX10.6.7
schwinn430:
First off, love the game. Keep up the great work guys!
I've been playing the 2.4-Dev version and notice that it crashes on startup if Fullscreen is turned on. Interestingly enough, it will start up fine with fullscreen off and you can turn fullscreen on afterwards and play just fine.
Here is the bug report it generates:
Process: ufo [356]
Path: /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier: net.sourceforge.UFOAI
Version: 2.4-dev (2.4-dev)
Code Type: X86-64 (Native)
Parent Process: launchd [182]
Date/Time: 2011-06-10 10:04:32.251 -0700
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 1518148 sec
Crashes Since Last Report: 15
Per-App Interval Since Last Report: 13020 sec
Per-App Crashes Since Last Report: 11
Anonymous UUID: 9BD11775-4448-446E-B110-445122D3E1C2
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager
Thread 0: Dispatch queue: com.apple.main-thread
0 net.sourceforge.UFOAI 0x00000001000116b8 VID_GetModeInfo + 114
1 net.sourceforge.UFOAI 0x000000010000d5e5 CL_VideoInitMenu + 59
2 net.sourceforge.UFOAI 0x000000010000ddc1 CL_InitAfter + 46
3 net.sourceforge.UFOAI 0x00000001000ef0c6 Qcommon_Init + 1373
4 net.sourceforge.UFOAI 0x0000000100169c52 main + 201
5 net.sourceforge.UFOAI 0x0000000100001708 start + 52
Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff828a612a kevent + 10
1 libSystem.B.dylib 0x00007fff828a7ffd _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff828a7cd4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff828a77fe _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff828a7128 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff828a6fc5 start_wqthread + 13
Thread 1 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000004 rbx: 0x0000000105880e50 rcx: 0x0000000105880ce8 rdx: 0x0000000000000000
rdi: 0x0000000000000004 rsi: 0x0000000000000000 rbp: 0x0000000105880e90 rsp: 0x0000000105880ce8
r8: 0x0000000000000001 r9: 0x0000000105880e50 r10: 0x0000000105880e20 r11: 0x0000000000000246
r12: 0x00007fff703b3978 r13: 0x00007fff703b3d48 r14: 0xffffffffffffffff r15: 0x00007fff703b3d88
rip: 0x00007fff828a612a rfl: 0x0000000000000247 cr2: 0x00000001000e0000
Binary Images:
[truncated]
YVN:
HI, I'm playing this game since 2.2 and 2.4 is great.
I have following bugs to report.
1. At start-up the game crash one time every 2 attempts (always the first attempt.) (This bug wasn't present on the 2.2)
2. To quit the game I have to press 2 time the Quit anyway button to close the game.(This bug wasn't present on the 2.2)
3. On the Ovnipedia, the mele-weapon's statistics are missing. (Theses data were present on the 2.2)
4. Wen a rechearch succeed we don't received any more the recherch mail (it was great on the 2.2 for the ambiance)
5. the missions on the 2.4 are less visible on the map
French translation is perfect good job.
I link now the error report I received when I try to launch the game.
----------------------------
Process: ufo [127]
Path: /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier: net.sourceforge.UFOAI
Version: 2.4-dev (2.4-dev)
Code Type: X86-64 (Native)
Parent Process: launchd [87]
Date/Time: 2011-07-26 09:31:34.913 +0200
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager
Thread 0: Dispatch queue: com.apple.main-thread
0 net.sourceforge.UFOAI 0x0000000100010f6f VID_GetModeInfo + 114
1 net.sourceforge.UFOAI 0x000000010000d0ad CL_VideoInitMenu + 59
2 net.sourceforge.UFOAI 0x000000010000d6fe CL_InitAfter + 46
3 net.sourceforge.UFOAI 0x00000001000ee051 Qcommon_Init + 1373
4 net.sourceforge.UFOAI 0x0000000100171fad main + 201
5 net.sourceforge.UFOAI 0x00000001000010d0 start + 52
Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff85344c0a kevent + 10
1 libSystem.B.dylib 0x00007fff85346add _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff853467b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff853462de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff85345c08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff85345aa5 start_wqthread + 13
Thread 1 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000004 rbx: 0x0000000104dc9e50 rcx: 0x0000000104dc9ce8 rdx: 0x0000000000000000
rdi: 0x0000000000000004 rsi: 0x0000000000000000 rbp: 0x0000000104dc9e90 rsp: 0x0000000104dc9ce8
r8: 0x0000000000000001 r9: 0x0000000104dc9e50 r10: 0x0000000104dc9e20 r11: 0x0000000000000246
r12: 0x00007fff709c8998 r13: 0x00007fff709c8d68 r14: 0xffffffffffffffff r15: 0x00007fff709c8da8
rip: 0x00007fff85344c0a rfl: 0x0000000000000247 cr2: 0x00000001000e0000
Pour plus de détail je peux mailer les logs des erreurs
YVN:
I have find a solution to solve the start-up crash and the quit problem when playing Full Screen.
when I quit the game I unselect full screen and the sortie button work perfectly after.
To resume to play full screen without the crash, I follow all these steps.
1. I open the game in windows mode.
2. I go to option
3. I go on vidéos and I select full screen.
4. I play...
5. when I want to quit the game.
1. I go to option
2. I go to video and unselect full screen
3. I press sortie and it work perfectly.
I hope it will help to solve this full screen bug.
Loki-Angel:
I can't start in fullscreen too. But the first start was fine.
By the way, I run Lion.
Here is my error report:
___________
Process: ufo [1025]
Path: /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier: net.sourceforge.UFOAI
Version: 2.4-dev (2.4-dev)
Code Type: X86-64 (Native)
Parent Process: launchd [123]
Date/Time: 2011-07-31 13:09:11.431 +0200
OS Version: Mac OS X 10.7 (11A511)
Report Version: 9
Interval Since Last Report: 543913 sec
Crashes Since Last Report: 13
Per-App Interval Since Last Report: 5586 sec
Per-App Crashes Since Last Report: 7
Anonymous UUID: A3A8C3A5-23F6-4B26-A70E-49F4F91505D7
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
objc[1025]: garbage collection is OFF
Thread 0:: Dispatch queue: com.apple.main-thread
0 net.sourceforge.UFOAI 0x0000000100010f6f VID_GetModeInfo + 114
1 net.sourceforge.UFOAI 0x000000010000d0ad CL_VideoInitMenu + 59
2 net.sourceforge.UFOAI 0x000000010000d6fe CL_InitAfter + 46
3 net.sourceforge.UFOAI 0x00000001000ee051 Qcommon_Init + 1373
4 net.sourceforge.UFOAI 0x0000000100171fad main + 201
5 net.sourceforge.UFOAI 0x00000001000010d0 start + 52
Thread 1 Crashed:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff957217e6 kevent + 10
1 libdispatch.dylib 0x00007fff8d84560e _dispatch_mgr_invoke + 923
2 libdispatch.dylib 0x00007fff8d84419e _dispatch_mgr_thread + 54
Thread 2:
0 libsystem_kernel.dylib 0x00007fff95721192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff91dae594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff91dafb85 start_wqthread + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff95721192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff91dae594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff91dafb85 start_wqthread + 13
Thread 1 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000004 rbx: 0x00007fff7a8a81e0 rcx: 0x0000000104dd0528 rdx: 0x0000000000000000
rdi: 0x0000000000000003 rsi: 0x0000000000000000 rbp: 0x0000000104dd06a0 rsp: 0x0000000104dd0528
r8: 0x0000000000000001 r9: 0x0000000104dd0668 r10: 0x0000000104dd0538 r11: 0xffffff80002d8240
r12: 0x00007fff7a8a7540 r13: 0x0000000000000000 r14: 0x00007fff7a8a8270 r15: 0x0000000104dd0668
rip: 0x00007fff957217e6 rfl: 0x0000000000000247 cr2: 0x000000010ff16f78
Logical CPU: 0
Mattn:
i might have fixed this crash today - feedback on whether this is fixed or not would be great.
Navigation
[0] Message Index
[#] Next page
Go to full version