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Author Topic: Psi-amplifier concept  (Read 10938 times)

Offline Isen

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Psi-amplifier concept
« on: January 25, 2013, 11:22:51 am »
Hi,
While remodeling the "tank" vehicle, I've made a quick concept of a suggested psi amplifier. I know its a late game content, but its good to have something to discuss.

It looks fragile as it suppose to.
It hasn't any weapons system.
Long legs gives a good movement capabilities
And I think it associate with psi abilities. :)

P.S. I made two "brain" surfaces and I think it looks better without any texture.

Offline H-Hour

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Re: Psi-amplifier concept
« Reply #1 on: January 25, 2013, 02:40:36 pm »
I like the concept and it's good timing. mattn is just starting to think about how to implement psionics.

I do think the head needs to be organic, preferably gaseous, but we can play around with the head skin until we find something we like.

Of the two I prefer the taller one.

Offline Unisol

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Re: Psi-amplifier concept
« Reply #2 on: January 25, 2013, 03:17:04 pm »
How about a compromise? Half organic, half plastic/metal, like this one.

Offline Isen

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Re: Psi-amplifier concept
« Reply #3 on: January 25, 2013, 07:21:33 pm »
I think the problem is in showing the interior of the head in 3d. I think game engine doesn't support material's opacity and showing it in 2d texture might look not so good.
...but I will try to think of something :)
« Last Edit: January 25, 2013, 07:24:10 pm by Isen »

Offline krilain

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Re: Psi-amplifier concept
« Reply #4 on: January 26, 2013, 03:23:53 pm »
Hi,
While remodeling the "tank" vehicle, I've made a quick concept of a suggested psi amplifier. I know its a late game content, but its good to have something to discuss.

It looks fragile as it suppose to.
It hasn't any weapons system.
Long legs gives a good movement capabilities
And I think it associate with psi abilities. :)

P.S. I made two "brain" surfaces and I think it looks better without any texture.
Hi,

Very nice artwork you made here. I would like to make a few remarks .

As alrady said, do you think that psi-amplifier, which is related with psi so, should be more organics or mechanics ? But it was already asked.

Second thing how much poly does your sphere take? I dont exactly know what is the count we should not reach, I ask just in case.

Third thing, you joined a soldier for comparison, and apparently your model is tall, above all if legs unfold. Doesn't it exceed a level ? Just in case also.

Offline H-Hour

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Re: Psi-amplifier concept
« Reply #5 on: January 26, 2013, 04:53:23 pm »
think that psi-amplifier, which is related with psi so, should be more organics or mechanics ? But it was already asked.

The screenshots are a hi-poly model which will be used to bake a normalmap for a low-poly model.

Offline krilain

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Re: Psi-amplifier concept
« Reply #6 on: January 26, 2013, 05:04:06 pm »
The screenshots are a hi-poly model which will be used to bake a normalmap for a low-poly model.
Thanks.
I had no idea of this tech. I will look around and see if I can apply this. For the moment I tried a lot of mesh editing in blender and I'vn't found the "simplify" tool.

Offline Sandro

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Re: Psi-amplifier concept
« Reply #7 on: January 26, 2013, 05:50:13 pm »
Er? "Simplify" tool is right there. In "mesh editing" (not the "vertex editing") mode, if memory serves.

Offline DarkRain

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Re: Psi-amplifier concept
« Reply #8 on: January 26, 2013, 06:22:18 pm »
I think you are looking for the 'decimate' modifier.

Offline krilain

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Re: Psi-amplifier concept
« Reply #9 on: January 26, 2013, 07:07:37 pm »
I think you are looking for the 'decimate' modifier.
Thanks. Let's admit please that it was not trivial. This modifier would have a good place in the Edit Mesh section. Whatever for the others noobs like me, here a pic attached for showing where is this nice tool.

Offline DarkRain

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Re: Psi-amplifier concept
« Reply #10 on: January 26, 2013, 08:39:00 pm »
I'm just getting acquainted with blender myself, once you get over its peculiar interface, it seems to be easy to do the basic stuff, at least for me.

I'm no modeler but I needed a specific importer/exporter, which I found, but that led me to give a look at the existing exporters and I was able to update the md2 and tag exporters to work with blender 2.63+

-----

And now for the actual thread topic: I also like the taller one best (and I don't think it's height will be a concern)

Offline Sims

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Re: Psi-amplifier concept
« Reply #11 on: January 26, 2013, 09:12:31 pm »
Hi,

i was also unable to export to md2 from Blender 2.63+. Any help will be great.

Offline krilain

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Re: Psi-amplifier concept
« Reply #12 on: January 26, 2013, 10:16:56 pm »
Hi,

i was also unable to export to md2 from Blender 2.63+. Any help will be great.
Ok, solved at gifthub :
Code: [Select]
* Added MD2 and TAG exporters for Blender 2.63.
commit b58981c0ad043498e99ca5c4207f92f3c78bcc13 1 parent 786270e
DarkRain authored January 25, 2013

Thanks again Darkrain. (Or maybe I will ask you later if I fail to integrate it to blender...)
And sorry for the disturbance about the topic ;)
« Last Edit: January 26, 2013, 10:21:57 pm by krilain »

Offline DarkRain

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Re: Psi-amplifier concept
« Reply #13 on: January 26, 2013, 11:08:37 pm »
I've put some quick instructions here: http://ufoai.org/wiki/Talk:Modelling/Blender (hopefully I can improve them later)
About offtopicness: I don't think Isen will get mad about a little derailment, but I felt bad barging in like that, I made that comment only for myself.

Offline Isen

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Re: Psi-amplifier concept
« Reply #14 on: January 27, 2013, 01:22:22 pm »
Unfortunately I work in 3dmax so I can't help you.
And about the model face count: Yes its a high-poly model for baking maps. I will prepare low-poly version afterwards.