General > User modifications

new and confused..

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Arcatus:
Hello everyone.

First of all; let me congratulate the developers with a great game. I am impressed, and have had allot of fun with it.

I am thinking about contributing, and to test the waters I decided I should do a small patch (I hope that is the right term..)

Right now all my soldiers grabs their gear when a UFO is approaching the base... but then they go and hide in the bathroom.  ::), so I want to make a small patch that moves the soldiers from the inside to the outside during a base attack.

I started following the mapping tutorial, but immediately I have ran into a problem; my uforadiant file is not an executable! It is a 46MB file without any file extension, and simply adding the .exe gives me a windows error.  :-\

I hope I don't need to download all the required software and compile it myself, as this was only going to be a small project to familiarize myself with the basics....  


//edit ; Found a working map editor on the downloads page - the link in the tutorial doesn't work...

//edit 2; And that was the new maps complied :)  Once I figure out how to package the patch I'll upload it  ;D  

geever:

--- Quote from: Arcatus on June 06, 2011, 06:36:33 pm ---Right now all my soldiers grabs their gear when a UFO is approaching the base... but then they go and hide in the bathroom.  ::), so I want to make a small patch that moves the soldiers from the inside to the outside during a base attack.

--- End quote ---

Where would you put the spawn-points? - Just because I see no problem with them.

-geever

Crystan:

--- Quote from: Arcatus on June 06, 2011, 06:36:33 pm --- but then they go and hide in the bathroom.

--- End quote ---

Its always a good idea to go to have a voided bladder (i hope the translator worked right) just before the aliens attack.

Arcatus:

--- Quote from: geever on June 07, 2011, 11:40:17 am ---Where would you put the spawn-points? - Just because I see no problem with them.

-geever

--- End quote ---

hm, yes, I've just seen that these spawnpoints have been subject to heated discussion, but having the soldiers inside the base made no sense to me so I made a patch. It's the beauty of an open environment.

What I've done is;

* Removed all inside human spawnpoints
* Placed human spawnpoints just inside the main entrance and a few in the top level in the main hangar
* Removed all alien spawnpoints (since most of these were now in the same area where I placed the human spawnpoints
* Placed alien spawnpoints outside; near the walls or "ontop" of several buildings
The end result is not easy, and that was never my intention. On a play-trough only one brave solider defended the hangar, and I needed several restarts to figure out how he could handle the aliens creeping up on him from several corners.  ;)       

Dusk Raven:
Out of curiosity, why did you want to move the soldiers to the outside? Spawning in the Command Center seemed a reasonable place to start... although having to move to the hanger is always rather annoying.

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