Technical support > Feature Requests
Grenade launcher : high register fire
TallTroll:
>> And isn't that questionable accuracy sort of how Phalanx works
Hah, yes. I rarely take flamers to missions any more (keep 'em for base defense), but if a trooper is just awful at everything, that's what I give him. Makes him a star 8)
It's not like firing the mortar-style lobs is something you want to do very often, but it would be very, very handy on the occasions when you do
beng:
You can make your own mod for single player, to make the grenade launcher fire in a high arc, sort of like the grenade lob mode. The grenade launcher projectiles will then fly in a parabolic arc instead of a straight line. You can then use the grenade launcher for indirect fire, like a mortar. Here's how:
Open your game directory and go into the base sub-directory.
Open the 0ufos.pk3 file, you can use 7-zip or pakscape.
Extract out the weapons_human.ufo file and put it in a sub-directory in your base directory called ufos. The path should then be something like C:\Program Files\UFOAI-2.5\base\ufos\weapons_human.ufo
Edit that file with a text editor like notepad.
Find the grenade launcher ammo definitions and comment out the line that says launched = true by putting // in front of it so it becomes: //launched = true
You have to do this for all the fire modes and in both types of grenade ammo (not the flechettes).
Save the file and run the game.
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