Technical support > Feature Requests
Grenade launcher : high register fire
TallTroll:
It would be super handy for the Grenade Launcher to be able to shoot *up* more, on occasion. Aliens on rooftops (esp on Mid East maps, with those huge targets roof areas), and behind fences etc, currently get an easy ride, because you need considerable lateral displacement to make the angles work. Being able to switch to high register fire would just make them slightlier easier to deal with on occasion.
The same might apply to thrown grenades, presumably, and grenades from underbarrel launchers, if they eventually make an appearance, and any other weapon with an arced line of fire. It might also be useful for passing equipment, say tossing a medikit over a fence or onto a rooftop so a wounded trooper could be healed more quickly, rather than waiting for a medic type to run *around* the fence / get up onto the roof etc.
As a sidenote, I'd also like to see the GL get a small boost in range, like 5 squares or so. It wouldn't overpower the weapon, IMO, and would better differentiate the weapon from thrown grenades. Currently, it doesn't really have that much more reach than a thrown grenade, and real life GLs have a range of a couple of hundred metres, clear across pretty much any map.
geever:
--- Quote from: TallTroll on June 03, 2011, 06:23:09 pm ---It would be super handy for the Grenade Launcher to be able to shoot *up* more, on occasion. Aliens on rooftops (esp on Mid East maps, with those huge targets roof areas), and behind fences etc, currently get an easy ride, because you need considerable lateral displacement to make the angles work. Being able to switch to high register fire would just make them slightlier easier to deal with on occasion.
--- End quote ---
Did you try Shift?
-geever
TallTroll:
>> Did you try Shift?
Yes, but that only takes you so far. What I was thinking was more using the "other" firing solution for a given shot to allow you to use angles over 45. For instance, if a soldier is right up against a wall, it should be possible to fire up onto the roof, or throw a grenade though a second story window (still risky, but possible).
Use of shift and / or fiddling the aim point with levels can take you some of the way, but I certainly find myself wanting the option to shoot higher (way higher than shift allows) on fairly frequent occasions
Quester:
One thing my grandfather taught me was NEVER throw or fire a grenade into a window, because of the high likelyhood of missing. I do with for higher angles of fire, but not to the point where I am shooting upwards and praying wind catches it. But, so far, I have found that bouncing a grenade off a rooftop gives you some good distance, but lousy accuracy, but with plasma grenades, who needs it, just land it in the general vicinty of your target and its cooked.
Edi:
--- Quote from: Quester on June 20, 2011, 09:27:17 am ---One thing my grandfather taught me was NEVER throw or fire a grenade into a window, because of the high likelyhood of missing. I do with for higher angles of fire, but not to the point where I am shooting upwards and praying wind catches it. But, so far, I have found that bouncing a grenade off a rooftop gives you some good distance, but lousy accuracy, but with plasma grenades, who needs it, just land it in the general vicinty of your target and its cooked.
--- End quote ---
The rooftop bounce is awesome. And isn't that questionable accuracy sort of how Phalanx works (at the beginning anyway)?
"Alien at 12 o'clock!"
*fires in the general direction*
;D
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