project-navigation
Personal tools

Author Topic: randomspawn in maps  (Read 4089 times)

Offline tilli

  • Rookie
  • ***
  • Posts: 72
    • View Profile
randomspawn in maps
« on: June 02, 2011, 11:27:14 am »
as randomspawn now seems to work without problem, I would like to integrate this in several maps.
I already tried it in fightercrash.map and the result in my opinion is very good.
I would like to tackle some other maps with this, e.g. +industrial, +oriental or +ufocrash.
Would that be ok, or is somebody currently doing major work on that?

tilli

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: randomspawn in maps
« Reply #1 on: June 02, 2011, 11:43:30 am »
I have no problem with that ;)

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: randomspawn in maps
« Reply #2 on: June 02, 2011, 03:06:07 pm »
can you explain, what «randomspawn» means exactly?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: randomspawn in maps
« Reply #3 on: June 02, 2011, 03:38:59 pm »
it's fine to activate it imo - if the map is suitable for this at least

Offline tilli

  • Rookie
  • ***
  • Posts: 72
    • View Profile
Re: randomspawn in maps
« Reply #4 on: June 02, 2011, 07:49:12 pm »
Quote from: Kildor
can you explain, what «randomspawn» means exactly?
randomspawn is activated on a map under worldspawn and has the effect of randomly assigning the actors to different starting positions. So you put in for example 10 starting positions for the aliens. If the map now starts with 4 aliens, then these 4 aliens will be randomly distributed between the 10 starting positions, resulting in different starting configurations every time you play the map.

tilli

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: randomspawn in maps
« Reply #5 on: June 03, 2011, 03:56:52 am »
nice. And this work only for aliens, or phalanx will be under this flag too?

If aliens only, it will be nice to activate this for the maps.

Offline tilli

  • Rookie
  • ***
  • Posts: 72
    • View Profile
Re: randomspawn in maps
« Reply #6 on: June 03, 2011, 12:33:26 pm »
Quote
And this work only for aliens, or phalanx will be under this flag too?
Either both or none.
But for Phalanx that is not much of a problem, it only effects, who is standing on what side of the dropship.
For the aliens that results in being anywhere, if enough spawnpoints are available.  
« Last Edit: June 05, 2011, 08:02:07 am by Mattn »

Offline Schilcote

  • Rookie
  • ***
  • Posts: 13
    • View Profile
Re: randomspawn in maps
« Reply #7 on: July 16, 2011, 01:52:27 pm »
It might be interesting to have a sort of "grinder" mode in Skirmish for these randomspawn maps where the aliens keep spawning until all your soldiers are dead.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: randomspawn in maps
« Reply #8 on: July 16, 2011, 10:05:57 pm »
It might be interesting to have a sort of "grinder" mode in Skirmish for these randomspawn maps where the aliens keep spawning until all your soldiers are dead.

pff... Another child of DOOM && Quake..... :(

-geever