In that window the UFO type is displayed, if you know it. So you have to research the UFO before you get the display.
Part of the problem is it doesn't always display. If you don't wish to show the type until its researched, then the message stating the type has been transferred to yard is inconsistent. In a worst case scenario, perhaps referring to them as Small, Medium, Large... and so on until after their type is researched? There's a LOT of places it would need changed to remain consistent throughout if that were the option chosen, but it doesn't make sense...
Now, as a counter argument, the 'agency' that was developed to fight the incoming aliens has probably already come up with the names for the crafts (with alien names like Xyhsd Su Shoudldf, I doubt the term 'Scout', 'Fighter', or 'Harvester' came from their language as a ship type...) so it would still adhere to the immersion to allow the name to be known prior to researching. Just can't DO anything to it, other than shoot it, sell it, or store it.. until researched.
On the same window, it wouldn't hurt to add a multiline display of the 6 slots of each yard (sort of like the ufopedia does with headers and entries), listing the type and percentage of each in storage already. If this was pursued, it would even offer a simple temporary fix to full yards... if you made a line highlightable with an option to replace. Obviously, a more robust system that incorporated selling them, transferring them, etc would be better, but just the ability to replace them would be a temporary boon.