Development > Artwork

Image: Alien Origins Ufopedia

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H-Hour:
MCR, can you please put the additions into TODO/General. TODO/2.4 should be reserved for just things that are considered necessary or very important for the 2.4 release.

MCR:
@H-Hour: I removed the needed models from the 2.4 page. Unfortunately I am not able to include those into TODO/General, because the spam filter complains about the weblinks on this page.
It would be nice if you or someone else could put those there:

* {{open}} We need models to be used on the battlescape selling the player the world of 2084
** {{open}} Low-poly vegetation models (trees, plants, flowers)
** {{open}} Future-style car models
** {{open}} Hi-tec 2084 style computertech models
** {{open}} All kinds of furniture

@Psawhn: The model looks nice, thanks for your work. I am also having troubles with the export to md2 file format, because there are md2 restrictions - all groups should have the same material. This seems to be not the case with this model, so the export fails...
I will try to integrate the model in .obj format, which is also supported by the engine. I will keep you informed. Great to see your contributions, please continue the good work, we really need the input from good modelers like you...

Psawhn:

--- Quote from: MCR on May 31, 2011, 01:21:06 pm ---@Psawhn: The model looks nice, thanks for your work. I am also having troubles with the export to md2 file format, because there are md2 restrictions - all groups should have the same material. This seems to be not the case with this model, so the export fails...
I will try to integrate the model in .obj format, which is also supported by the engine. I will keep you informed. Great to see your contributions, please continue the good work, we really need the input from good modelers like you...
--- End quote ---

I changed the fuel tank to have only one material. (I thought the material information wasn't even used, actually, and that it was solely up to the textures). The files are all v6b files in the fuel tank directory. https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/licensed/fueltank/

MCR:
Hey Psawhn.

I just wanted to let you know that I have not forgot your model and I'm still fighting to bring it in.

Unfortunately the conversion to md2 made problems again and when using the .obj file directly in-game I get gfx errors and the scaling is wrong  :P
Also this model has not the highest priority, because something's still wrong with the fueltank code and it will be removed from the release version of 2.4 anyway and will probably just make it into 2.5...

Thanks again for your work. :)

MCR:
Hey Psawhn.
I'm still having troubles with your new fueltank model.
I managed to get it exported as md2, but your texture does not fit, because this is the uv-map I get when I unwrap your model:

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