Development > Artwork
Image: Alien Origins Ufopedia
Psawhn:
Hi guys;
Sorry I've been away for so long. Ugh, engineering/university.
I've been playing 2.3.1 to get back into things, and I noticed that in the game there's no image for Alien Origins, nor is there one that I can find in the repositories. I was inspired by some Astronomy Photo of the Day pictures, so I have a couple candidates:
I modelled the radar telescope in blender, so I can rearrange any element of the scene. The astronomy image in the background is a NASA image so it's public domain. I've found another image that I actually like better (it's the milky way) but it's CC-attribution-noncommercial so I figure that'd be incompatible licensing. I can look further for a compatible image with milky way if that looks better. (I think I've found some on flickr that are only CC-attribution).
The telescope itself is untextured, crude, unoptimized, and ugly for anything but a sillhouette. See here:
I'll make all source files available if you guys like it.
MCR:
I like it.
Great that you are back. Maybe you also got some models for us !?
Psawhn:
The source files for this image can be found here:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/licensed/radar_scene.blend
It's a large file (8mb) because it includes the background image.
I also have a new version I like better:
It's released under CC-BY, mainly because the image I included is also licensed under CC-BY-3.0.
I can try to do some other models, but for 2.4, TODO/2.4 says that someone else already has the crash models as a work-in-progress. I don't know what else is up-to-date, either.
Any feedback or changes are welcome. Again, as a 3D file, it's easy to reposition the dishes, clone/delete more duplicates, etc. As the file is set up, just change something, hit F12, and there you go.
Mattn:
i've added it to data_source and master - thanks a lot
MCR:
Wow, the new version looks even better 8)
I think we have to upgrade the TODO/2.4, because we need many more models than the ones described there. I will update that today ;)
Your radar for example could be used as a substitute for the very bad quality radar model, which is used on the dam map, so if you could create a textured low poly md2 version for us, please do so. I would be pleased to integrate it in-game ;)
I will update the '3d artwork' section, but can tell you right now that we always need low poly vegetation models, but also future-style-cars & all kinds of indoor models like computers, furniture and all the things you would like to see on our maps, which aren't there yet ;)
I would suggest, that you simply show us what you've got, I am sure we can use a lot of it ;)
btw, if you have a 512x512 pixel texture for the fueltank (models/aircraft/craft_item_fuel/fuel.png) you've made, we could use that also...
Enough modelling suggestions ?
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