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Easy way to help out - Firebird model

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Edi:
I'll compile a list of maps that have this problem with the Firebird in version ufoai-2.4-dev-1305475972. I will ignore the ones listed as fixed here.

Edi:
Well, that didn't take long:

According to the skirmish tests I ran and the information in this thread, the firebird models currently stand as follows:


Problems with soldiers phasing inside the back wall:

+bomber_city
+cemetery
+city_disco
+community_centre
+construction (entire firebird craftdrop tile impassable)
+desert harvester_crash
+druglord
+eaglenest
+gasstation
+italy
+japan (japan_big has map name +japan small and freezes UFOAI when loading a skirmish)
+mart
+oriental
+military_convoy
scout_crash
+shelter
+spedition
+stadium
+transport
+village


Fixed:
+laboratory
+forest
+bridge (should be)


I did not test the maps that did not have a dropship specified. In the Firebird Model Problems thread I asked about a couple of things related to the model. There are two possible fixes: The one used in +forest and the other used in the +industrial and +city Firebirds

Now that I've seen both version, I would prefer the one that is used in +forest where the soldiers are close to the back wall and it would be great if it was the same in all maps. If that fix could be coupled with a new firebird model where the doors were a bit wider from behind the engine intake to allow three soldiers to walk abreast (see screenshot from +hills map to see what I mean), that would be super.

H-Hour:
Oh man, that's so many! Thanks for the list Edi. Now I just have to find the time to fix these.

tilli:

--- Quote ---There are two possible fixes: The one used in +forest
--- End quote ---
Just for information, the only thing I did was moving the firebird model a little bit until it lined up correctly.

tilli

Edi:

--- Quote from: tilli on May 21, 2011, 12:18:54 pm ---Just for information, the only thing I did was moving the firebird model a little bit until it lined up correctly.

tilli

--- End quote ---
Okay, thanks. In order to get it to look the same on all maps, better if it's done the way it's been in +forest, so that there is little space between the soldier and the back wall. That will get consistent behavior across all the maps.

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