Development > Artwork
Basemapshots discussion
MCR:
I'm having some problems here to reach the same light&shadow quality on the new basemapshots.
Can somebody tell me what I'm doing wrong ?
Here comparison screenshots:
Old basemapshot vs new basemapshot:
MCR:
Another one:
MCR:
Here you can see it better:
Old vs new again.
MCR:
For now I will just commit 2 new basemapshots for 'construction' & 'laser', because I do not want to replace anything with something that simply looks worse... :P
MCR:
by increasing MAX_MAP_LIGHTING by factor 10 (src/shared/defines.h, line 154) I am able to compile the maps with quant 2...
now I'm reaching the quality desired ;-)
Take a look:
Navigation
[0] Message Index
[#] Next page
Go to full version