Development > Artwork

Basemapshots discussion

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MCR:
I'm having some problems here to reach the same light&shadow quality on the new basemapshots.
Can somebody tell me what I'm doing wrong ?

Here comparison screenshots:

Old basemapshot vs new basemapshot:

MCR:
Another one:

MCR:
Here you can see it better:

Old vs new again.

MCR:
For now I will just commit 2 new basemapshots for 'construction' & 'laser', because I do not want to replace anything with something that simply looks worse...  :P

MCR:
by increasing MAX_MAP_LIGHTING by factor 10 (src/shared/defines.h, line 154) I am able to compile the maps with quant 2...

now I'm reaching the quality desired ;-)

Take a look:

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