Development > Artwork
Material parameters (to avoid super-shiny textures)
H-Hour:
In my opinion, default behaviour for textures should be not shiny. If a mapper wants shiny textures, they should have to change it.
I find I use low values around 0.1 for matte textures and only bump it up some for very shiny textures. I'm happy for 0.1 to be default. You can look at alienb2.mat as my most-thoroughly-experimented material file for specular/hardness/bump/parallax values.
Sandro:
Just for everyone to know, r_default_specular and r_default_hardness console vars are already available. For a week in fact :)
MCR:
The defaults are now 0.2 for both of them.
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