project-navigation
Personal tools

Author Topic: Soldiers ignoring react fire settings.  (Read 2948 times)

Offline parjlarsson

  • Rookie
  • ***
  • Posts: 76
  • Chaos Gate next?
    • View Profile
Soldiers ignoring react fire settings.
« on: May 10, 2011, 06:21:36 pm »
Sorry no logs or screens for this. I guess a video would help. Didn't find it in the Bugtracker but not sure exactly how to post about this there.

How to reproduce in Alternative HUD (haven't tried others much):

1. You start a new tactical mission.
2. Pick a soldier.
3. Move soldier a little, then set react fire to burst or full auto or similar and keep moving past where they should really stop for react fire saving TUs.
4. The very lowest react fire setting Snap Shot or similar seems to work better.
5. If the very first thing you do before moving or having a soldier do anything in a turn is set the react fire, then the bug doesn't appear as consistently.


In other news setting react fire settings are a bit of a p.i.t.a. in the Alternative HUD - which is my favourite HUD for a few other reasons. Going through and setting react fire only to have people completely disregard saving the required TUs is a ...downer.

Offline Edi

  • Squad Leader
  • ****
  • Posts: 296
    • View Profile
Re: Soldiers ignoring react fire settings.
« Reply #1 on: May 19, 2011, 11:39:32 am »
geever has posted a reaction fire related tracker item. It may or may not be related to this.

Offline dodon

  • Rookie
  • ***
  • Posts: 48
    • View Profile
Re: Soldiers ignoring react fire settings.
« Reply #2 on: May 19, 2011, 05:27:03 pm »
There are several conditions that must be met before RF happens. So you should not expect it every time an alien is visible.

4. The very lowest react fire setting Snap Shot or similar seems to work better.
The alien must be visible long enough. I think it is RFTU/4. So the fire modes with less TU work "faster/better".

Then there is a problem with TU Reservation. When you activate RF the TU for the active fire mode are reserved. This is not updated if you change the firemode for RF. So if spend all unreserved TU you don't have enough TU for RF.