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Some quick questions

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jcjordan:
Also on the laser battery, once you've researched it you have to produce it then "mount" it into a ready laser battery at a base just like you would have to do a missle battery so only differences are the research & production of it vs missle.

parjlarsson:

--- Quote from: Redtide on May 10, 2011, 11:43:59 pm ---Thanks for the replies, I checked my preferences and I do have it set to pause so maybe I've just been missing the message and sound.

--- End quote ---

Exactly. This issue keeps popping up, though. And is really just an issue of how obvious it is or isn't. The game does tell you. The game does pause itself for you. But if you're smack in the middle of doing something, you're gonna miss that little notice thing, and if you're in the middle of a micro-managed dogfight or pushing a button - you'll miss it.

Not that big of a deal, you just have to learn to keep a sharp eye out on your Research numbers. Even if you miss it, odds are at most you'll lose a day's worth of research.

Redtide:
Alright, I have another quick question. What governs skill increase with a given weapon category. I can't remember if it's kills with that weapon type or like the original Xcom usage in that firing and missing still gains skill.

Edi:

--- Quote from: Redtide on May 30, 2011, 08:18:19 pm ---Alright, I have another quick question. What governs skill increase with a given weapon category. I can't remember if it's kills with that weapon type or like the original Xcom usage in that firing and missing still gains skill.

--- End quote ---
Kills with the weapon, hits with the weapon even if they don't kill. Don't remember if just firing the weapons increases skill.

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