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Some quick questions

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Redtide:
1. I'm probably missing something here but do laser defenses need to be equipped like missile defenses do or are they self-sufficient?
2. Is the game not supposed to notify me when research has been completed and my scientists are idle? I know the game pauses if new proposals come up or my production is halted/completed but I've missed some research completions and have lost research time assuming it would better notify me.
3. What determines how many alien items that you sell remain for purchase later?

Love the game (3rd version I've played) and keep up the great work.

geever:

--- Quote from: Redtide on May 07, 2011, 07:56:43 am ---1. I'm probably missing something here but do laser defenses need to be equipped like missile defenses do or are they self-sufficient?

--- End quote ---

Yes, they need to be equipped. You should research (and produce) Base-Defence Laser Turret.


--- Quote from: Redtide on May 07, 2011, 07:56:43 am ---2. Is the game not supposed to notify me when research has been completed and my scientists are idle? I know the game pauses if new proposals come up or my production is halted/completed but I've missed some research completions and have lost research time assuming it would better notify me.

--- End quote ---

It should. Check the 'Message Settings' menu on the Geoscape. Such controls are configurable.


--- Quote from: Redtide on May 07, 2011, 07:56:43 am ---3. What determines how many alien items that you sell remain for purchase later?

--- End quote ---

It's scripted AFAIK, not only for alien items.

-geever

OmniscientQ:

--- Quote from: Redtide on May 07, 2011, 07:56:43 am ---1. I'm probably missing something here but do laser defenses need to be equipped like missile defenses do or are they self-sufficient?
2. Is the game not supposed to notify me when research has been completed and my scientists are idle? I know the game pauses if new proposals come up or my production is halted/completed but I've missed some research completions and have lost research time assuming it would better notify me.
3. What determines how many alien items that you sell remain for purchase later?

Love the game (3rd version I've played) and keep up the great work.

--- End quote ---

The default options *should* pause the game whenever you complete a research project. I've noticed that if you happen to be pushing one of the time-controlling buttons on your keyboard when any event occurs, though, it won't pause. The button will take precedence.

As for the alien weapons (And all other weapons, in fact), there's a list of how many of each item should be on the market by default. The market takes 10 days to reach that state. So if you buy up all of the frag grenades, it'll take 10 days for them to fully replenish. If you sell a couple crates of plasma pistols, their numbers will gradually drop until they're all gone 10 days later. Of course, they'll never actually reach zero if you're constantly selling more (like I am).

Kildor:
> The default options *should* pause the game whenever you complete a research project.
By default finishing research project is pause the game. Check your preferences.

Redtide:
Thanks for the replies, I checked my preferences and I do have it set to pause so maybe I've just been missing the message and sound.

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