Technical support > Feature Requests
First person view
bayo:
i understand the map data is not optimised for that. There is for example missing surface.
geever:
--- Quote from: Wh1sper on September 17, 2011, 06:43:19 pm ---Sorry for digging this out the grave..
So it seems the "first person" Mode is dead?
where was the problem? Have the maps modified for this? (I am not a game programmer, sorry for silly Question)
--- End quote ---
As bayo said the maps aren't optimized for FPS view. Just an example:
- they have no ceilings which looks really bad
-geever
marc:
If you bring the camera angle level to the ground it does a pretty good approximation of FPS-view, similar to the "over-the-shoulder" views you get with games like Gears of War
DrewfusMaximus:
This sort of thing was done in another game, Dungeon Keeper II. The impetous was on building your own map, complete with bad guys, and 'stocking your dungeon.' Then, when the invaders attacked ( the Heroes, or a rival Dungeon Keeper), one could 'possess' any of his minions, and play that minion on the map, IN FIRST PERSON!
It was hilarious, and fun. What one needs to remember, though, is that the game was implemented from the start for just such an occasion, and optimized FPS maps, including ceilings, were not an issue. With UFO: AI, maps are multilevel, with stairs, tables, chairs, stockpiles, and many many 3d objects. Rendering those objects, along with the wall textures, and other moving characters could be a tremendous task, givin the high standards of graphical architecture already in place.
What intrigues me though, is the possiblility of developing a fully animated cutscene during the enemy turn. That would not require real time support during the rendering process, and would make the game alot more exciting.
Navigation
[0] Message Index
[*] Previous page
Go to full version