Technical support > Windows
2.4 vs 2.3.1 (Newbies/2.2/2.3 holdouts must read!!!)
Destructavator:
--- Quote from: Kobura on April 17, 2011, 06:45:03 pm ---I wish I could help this project more.
--- End quote ---
Actually, there's plenty you can do, even if you don't have coding (programming) or modeling skills.
Mapping is always an area where we could use some help, our map editor is also under constant development and isn't very hard to learn how to use (no modeling or graphic design skills are really needed to use it). We have mapping tutorials, although I'm not quite sure how up-to-date they are.
If map-making doesn't interest you, it certainly doesn't help to have more people testing stuff for bugs and reporting them.
BTW, welcome to the project and the forum (both of you).
Kobura:
Appreciated. I'm an autodiagnostician (read: sorta hypocondriac ish though unfortunately a significant number of my suspicions are founded) and the medically-aware life taught me to be a religious quality controller of my own body, which extends outwards.
So I notice things and am eager to share them. Speaking of which there was a weird occurrence on one of the maps where a bloodspider was ricocheting in place in a tile (I think after striking one of my d00ds but not sure) which I revealed after it was adjacent to a soldier. The unit was incapable of being shot, I didn't test grenades. Those *BEAUTIFUL* particle effects from my LMG went right through its square despite an advertised high chance to hit, repeated with several full TU-bars of SMG and some sniper shots.
I didn't take screens and didn't let it carry over a turn or try explosives, but figured it was worth something to know. One of the jungle crash levels.
Brettie-C:
Well im doing a graphics design course at college atm and am quite talented at creating things from scratch. Would this be any help with the project?
I adore xcom and ufo games and played nearly all the RTS versions so helping with this would be rather satisfying.
Destructavator:
--- Quote from: Brettie-C on April 18, 2011, 04:41:52 pm ---Well im doing a graphics design course at college atm and am quite talented at creating things from scratch. Would this be any help with the project?
I adore xcom and ufo games and played nearly all the RTS versions so helping with this would be rather satisfying.
--- End quote ---
Yes! We can always use more artwork, both 2D and 3D (modeling), as well as textures for building maps and other stuff. We can accept such contributions exported from almost any common program, whether you use commercial stuff (Photo-shop, Maya, 3DS, etc.) or the free ones (Gimp, Blender, etc.).
I've also been hoping that at some point someone with skills in video editing would come along, so I could work with them on in-game videos for the intro, parts of the plot, etc. I personally have a registered copy of Terragen 2 Deep with Animation that I'm still learning how to use, although I don't have enough stuff (3D models of buildings, cities, trees, etc.) to import into it for most of the video clip ideas I've had. I've been using Corel Videostudio software along with Blender's animation features, although I don't have any access to the real high-end stuff (like the multi-thousand dollar packages Adobe makes).
Brettie-C:
At college i use 3D studio, i could show you a piece of my work if you want as i have a piece of work that was entered into a competition
:EDIT: also ive just realised i cud show you all the work ive done at college. i can log onto my college server and collect it all
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