Technical support > Windows
2.4 vs 2.3.1 (Newbies/2.2/2.3 holdouts must read!!!)
Vulgarius:
Where can I get 2.4.?
2.3.1... The game crashes when starting tactical missions. :(
geever:
--- Quote from: Vulgarius on June 25, 2011, 06:57:22 am ---Where can I get 2.4.?
2.3.1... The game crashes when starting tactical missions. :(
--- End quote ---
2.4 is not yet released, still under development. But you can get development snapshots from http://ufoai.ninex.info/snapshots/ for Windows and Mac.
ps. 2.3 and 2.4-dev savegames meant to be incompatible, I suggest starting a new campaign.
-geever
Jruskey:
has the cannot load enviroment map 0 for 2.4 been fixed yet? ive wanted to try it out but no joy
Vulgarius:
I'm getting this also (I found 2.4) but I get:
Could not load environment map 0
Friendly79:
just tried the june 26th windows32 snapshot, and im also gettin this
here is the crash thing if it helps, let me know if you need more
---- endianness initialization -----
found little endian system
---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (14 files)
Added packfile ./base/0maps.pk3 (680 files)
Added packfile ./base/0materials.pk3 (56 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2698 files)
Added packfile ./base/0music.pk3 (59 files)
Added packfile ./base/0pics.pk3 (1133 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (320 files)
Added packfile ./base/0textures.pk3 (2366 files)
Added packfile ./base/0ufos.pk3 (106 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: C:\Documents and Settings\fred\Application Data\UFOAI/2.4-dev/base
using C:\Documents and Settings\fred\Application Data\UFOAI/2.4-dev/base for writing
executing filesystem.cfg
executing default.cfg
couldn't execute config.cfg
----- network initialization -------
libcurl/7.21.6 GnuTLS/2.12.6 zlib/1.2.5 libidn/1.22 initialized.
------ server initialization -------
added 8 maps to the mapcycle
----- console initialization -------
Console initialized.
------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1920x1080 1680x1050 1600x900 1280x1024 1280x960 1280x720 1152x720 1024x768 800x600 640x480 (10)
I: video driver: windib
I: setting mode -1
I: set multisample buffers to 0
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NVtexgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
found GL_ARB_multitexture
found GL_ARB_texture_compression
found GL_ARB_texture_non_power_of_two
using GL_ARB_texture_non_power_of_two
found GL_EXT_texture_filter_anisotropic
found GL_EXT_texture_lod_bias
found GL_ARB_vertex_buffer_object
found GL_ARB_fragment_shader
found GL_ARB_shading_language_100
GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 3.30 NVIDIA via Cg compiler
found GL_###_framebuffer_object
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
found GL_###_draw_buffers
using GL_ARB_draw_buffers
GLSL version setting on startup: 1.10
max supported vertex texture units: 32
max supported lights: 8
max texture units: 4
max texture coords: 8
max vertex attributes: 16
max varying floats: 60
max fragment uniform components: 2048
max vertex uniform components: 4096
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: R_LoadProgram: 'world' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: R_LoadProgram: 'simple_glow' loaded.
SDL_image version 1.2.10
Could not load environment map 0
FS_RemoveFile: remove C:\Documents and Settings\fred\Application Data\UFOAI/2.4-dev/base/keys.cfg
There are still 1 opened files
Shutdown
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version