General > User modifications

PK3 and UFO file priorities

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OmniscientQ:
This page - http://ufoai.ninex.info/wiki/index.php/Pk3 - claims that any file sitting out in the open as a .ufo file takes priority over anything loaded into a PK3. Is that still the case for 2.4-Dev? I've extracted and made some changes to equipment.ufo and research.ufo, but the game behavior is exactly the same.

I was trying to remove nanocomposite armor from the asymptotic market since it now requires alien materials for manufacture. I also tried to add aerial laser cannons, base defense lasers, anti-alien grenades, electrolasers, and DF stun cartridges since they're all based on terran tech. My attempt to add electrolasers as a requirement for DF stun cartridge construction similarly failed.

Do I need to package my customized .ufo files into a PK3, add a numeral to the beginning of "equipment.ufo", or something entirely different?

bayo:
i think u dont extract the file to the right directory. What does you tree looks like?

OmniscientQ:
geever already answered for me in IRC. I did, in fact, have the directory structure wrong. I had just extracted the .ufos into the /base directory, since that's where the 0ufos.pk3 was being kept. Didn't realize I needed a /ufos directory to store the uncompressed ones.

Avimimus:
I'm having a similar problem. I made some modes for 2.3 - so it should be working.

I unzipped .base\0ufos.pk3 to .base\ufos\*.*

For some reason none of the changes are registering. Could it be a problem with the format/settings of the edited files?

geever:

--- Quote from: Avimimus on February 20, 2012, 06:15:31 am ---I'm having a similar problem. I made some modes for 2.3 - so it should be working.

I unzipped .base\0ufos.pk3 to .base\ufos\*.*

For some reason none of the changes are registering. Could it be a problem with the format/settings of the edited files?

--- End quote ---

Did you remove the pk3?

-geever

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