project-navigation
Personal tools

Author Topic: Error while loading game  (Read 2639 times)

Offline cmgeo

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Error while loading game
« on: October 10, 2011, 01:33:56 pm »
Hello

i have compiled the game on debian for amd 64  from sources.

but after make

when i run the program it exits after showing a window for microseconds and gives the following error message:

--- filesystem initialization -----
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: ./base
Adding game dir: /home/geo/.ufoai/2.3.1/base
using /home/geo/.ufoai/2.3.1/base for writing
couldn't execute default.cfg
couldn't execute config.cfg

----- network initialization -------
libcurl/7.21.0 GnuTLS/2.8.6 zlib/1.2.3.4 libidn/1.15 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1600x900 1280x1024 1152x864 1024x768 832x624 800x600 720x400 640x480 (8)
I: video driver: x11
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: Mesa Project
GL_RENDERER: Software Rasterizer
GL_VERSION: 2.1 Mesa 7.7.1
GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_texture_env_add GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_depth_clamp GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_resize_buffers GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.20
using GL_ARB_framebuffer_object
max draw buffers: 4
max render buffer size: 4096
max color attachments: 8
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 4096
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadProgram: world:
R_LoadProgram: warp:
R_LoadProgram: geoscape:
R_LoadProgram: combine2:
R_LoadProgram: convolve3:
R_LoadProgram: atmosphere:
R_LoadProgram: simple_glow:
SDL_image version 1.2.10
Could not load environment map 0
FS_RemoveFile: remove /home/geo/.ufoai/2.3.1/base/keys.cfg
./ufo(Sys_Backtrace+0x1f)[0x5816cd]
./ufo(Sys_Error+0x73)[0x580c9f]
./ufo(Com_Drop+0x0)[0x5132d1]
./ufo(R_InitImages+0x106)[0x54f343]
./ufo(R_Init+0x100)[0x553df9]
./ufo(VID_Init+0x1a7)[0x440c08]
./ufo(CL_Init+0x17c)[0x43b37b]
./ufo(Qcommon_Init+0x414)[0x514741]
./ufo(main+0x25)[0x580843]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7fa755151c4d]
./ufo[0x42bdd9]
Error: Shutdown


can anyone please guide me as what should i do as i unable to find the problem above.

thanks

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Error while loading game
« Reply #1 on: October 10, 2011, 02:41:48 pm »
the data is missing