Technical support > Feature Requests

autosorting and highligting

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Czert:
1.please add highligting to useable ammo for selected weapon, is hell to newbie to known correct mag.
2. add autosorting to equping of soldiers - e.qw. I give soldiers weapons from begining ( left upper corner) of equpment screen, but places remain free, no "auto-moving" of others equpment to free place. Idealy will be here to select "rallying point" (upper left/rigt corner etc).
3.weapons manufacturing - I notice manufacturing of equpment is 10 times more costly than buing them, and this realy strange.
4.please add needed/remaining time for one/totall item in production screen.

Czert:
and please increase capacity of belt/backpack - is realy strange to be able to have only one mag in belt - realistic is 4 - if you add "boxes" 2x2 to corners - this allow 4 magazines, and prevent add here weapon (yes, pistol can be here, but this is realistic too, I know - is here holster, but have SMG/shotgun etc. in holster in belt is little unrealistic) - boxes are to small for weapon.
And  increase backpack size - if I want change weapon and have 2 bigs, I must one drop to groung, equip with second and then pickup first weapon to backpack.
and for bases- show size of selected building and proposed position of selected place for building
and alow to build second/third etc. level of base - of course for price (half  price of new base).
and another - plese, add screen of running cost (expanses) of base/all bases, wages for soldiers/scientists..etc.

groun combat - a)add icon (number) how many aliens soldier currently see (ala ufo aftershock)
b) reworking of current camera rotation - right-click rotation (ala aftershock)
c)show path of soldier (moving/planed).
d)allow group moving (ala C&C).
e)add one shot (aimed/sponaeus) for assault rifle.
f)amphideroux fire - is here ? Is possible to have two pistols in hands, but no "trigger" to fire with booth at the time.

Zako:

--- Quote from: "Czert" ---
groun combat - a)add icon (number) how many aliens soldier currently see (ala ufo aftershock)
--- End quote ---


This already exists (though there is nothing in game that tells it). It is the little window beside the "end turn" button. I don't know if it tells how many aliens the seloveted soldier can see, or if it's all visible aliens.


--- Quote from: "Czert" ---
b) reworking of current camera rotation - right-click rotation (ala aftershock)
--- End quote ---


Right-click is better used for soldier commands IMHO, but thats up to the developers.


--- Quote from: "Czert" ---c)show path of soldier (moving/planed).
--- End quote ---


I totally agree. First click shows path, second click makes the soldier move there.


--- Quote from: "Czert" ---
f)amphideroux fire - is here ? Is possible to have two pistols in hands, but no "trigger" to fire with booth at the time.
--- End quote ---


Just fire one of the pistols and and the soldier will shoot with both automatically

HaJo:

--- Quote from: "Czert" ---increase capacity of belt/backpack ... allow 4 magazines
--- End quote ---

There are not that many aliens - I rarely need extra ammo
(exceptions RPG, SMG + grenadelauncher)


--- Quote ---increase backpack size - if I want change weapon and have 2 bigs,
I must one drop to groung, equip with second and then pickup first weapon to backpack.
--- End quote ---

I agree that switching items is cumbersome.
Maybe the behavior could be changed so that the item in hand gets
swapped with the item in an occupied slot.


--- Quote ---c)show path of soldier (moving/planed).
--- End quote ---

Activate "confirm actions" in the game-options.
Actions are then executed only after pressing the enter-key.
It also shows the line of fire, and you can look at it in detail,
which I find quite important for longer shots.

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