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Author Topic: Big City tactics  (Read 10537 times)

Offline jerm

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Re: Big City tactics
« Reply #15 on: August 04, 2011, 04:46:39 am »
Lawl... ;D
This topic is entering lulz territory.
Anyway, on a more serious note, we seriously need destructible terrain. I'm pining for the days of leveling whole buildings with explosives. Sometimes, I'm just too lazy to search every nook and crany.

Offline Crystan

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Re: Big City tactics
« Reply #16 on: August 04, 2011, 12:55:53 pm »
Anyway, on a more serious note, we seriously need destructible terrain.

Afaik this isnt and will never possible with the Q2 Engine. Atleast for whole Buildings etc.

Offline Nutter

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Re: Big City tactics
« Reply #17 on: August 04, 2011, 02:38:13 pm »
Make the whole thing out of some explosive barrel type stuff? How could it possibly go wrong?


Offline jerm

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Re: Big City tactics
« Reply #18 on: August 05, 2011, 02:46:33 am »
Hahah!!!
Pilot: I hope the crossfire doesn't hit the Firebi-
KA-BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

How about, make all walls and objects out of static actors with no AI.

PS - I was reading about crotch attacks on Wikipedia and according to an article, kicking a female in the crotch can be and is just as debilitating.

Offline Nutter

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Re: Big City tactics
« Reply #19 on: August 05, 2011, 12:40:47 pm »
That's because there's still a fuckload nerves in that cluster. Othervise sex wouldn't feel as good and we'd probably go extinct because we couldn't zerg down mammoths.

Offline MCR

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Re: Big City tactics
« Reply #20 on: August 06, 2011, 12:27:20 pm »
Lawl... ;D
This topic is entering lulz territory.
Anyway, on a more serious note, we seriously need destructible terrain. I'm pining for the days of leveling whole buildings with explosives. Sometimes, I'm just too lazy to search every nook and crany.

We are waiting for the patches ;)