I'm making this thread because I think it's time we made a clear list of aliens we ultimately want to have in the game, which would be helpful for graphics contributors. I think the discussion about this should be done in two steps:
* First we need to determine what kind of enemies we want to have in the game, in terms of what the role of the enemies is in tactical engagements, what sort of hazard they represent to the player (and by extension, what sort of tactics they entice from the player), how they behave and how they complement the other enemy types.
* Second, we have to fill in the details for the enemies. Once we know what an enemy is supposed to do in the game, we can talk about what it should look like, what sort of innate abilities it should have, etc.
I'm starting off the discussion by first listing what we have, and then by making suggestions for how I think what we have can be extended.
What we haveThis section lists the aliens that are either already ingame or are in an advanced stage of planning. What you read here should be considered set in stone.
Taman* Role: Physically weak enemy with somewhat sub-average combat abilities, but with lots of mental capacity. Serves as a weak enemy for the early game, and a dangerous psionic foe for the later game.
* Implementation:
Done.
Ortnok* Role: Tough and strong, this enemy is a foot soldier fighting at the front. It should be used by the AI as a shock troop, preferring a direct assault over careful tactics.
* Implementation:
Done.
Shevaar* Role: The Shevaar is the aliens' secondary infantry combatant. It is meant to be fast, with a lot of TUs available for moving and firing. It should also have different inherent armour than the Ortnok, so different weaponry works well on it.
* Implementation:
Done.
Bloodspider* Role: The Bloodspider is more or less to UFO:AI what brainsuckers were to X-COM Apocalypse: small, fast and highly dangerous if you let them get too close. They don't have ranged weaponry, but are dangerous in melee. Their primary role is to harvest organic material though, so they aren't meant for combat.
* Implementation:
Done.
Hoverbot* Role: Hoverbots are flying, mechanical units. They have limited firepower compared to ground based units, and they serve mainly as scouts and air support for other aliens.
* Implementation:
Done.
Breeder* Role: Breeders are half-organic, half-mechanical vehicles meant to infuse victims with XVI. In battle their primary role is to find civilians and turn them into alien drones, but when attacked they can retaliate with strong psionic attacks as well.
* Implementation:
Rough sketch. Open to improvement or complete redesign. Note: 2x2 unit!
Alien wormhole device* Role: It's not an alien as such, but it behaves like one in base missions. The wormhole device channels the psionic abilities of the hive mind on the other side of the wormhole, so while it can't move or attack normally, it can use psionic attacks in tactical combat.
* Implementation: Done, I think? Again my knowledge of our artwork fails me. Tell me if you know.
What could come nextThis is my personal idea of how the bestiary could be extended. The goal is to provide a number of enemies that require different approaches to beat, without going overboard and making too many similar types.
Alien tank* Role: The purpose of this unit would be to be very tough and heavily armed. It's an enemy to attack from cover, because a direct engagement would result in almost certain death. It should be a 2x2 unit, so it can't enter confined spaces. It should also be mechanical. Mode of movement could be tracked, wheeled or legged, whatever works. Think ground-based, alien UGV.
Alien flier* Role: Another aerial unit for the aliens, this time something more combat-oriented. Since the other flier is mechanical, this one should probably be organic.
Combat Bloodspider* Role: An upgrade of sorts for the Bloodspider. The Bloodspider is a harvesting tool with offensive abilities, but this version is a straight up combat droid. It should be faster, tougher and deadlier than the regular bloodspider, and it should appear somewhere in the mid game.