Development > Artwork

Alien bestiary

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H-Hour:

--- Quote from: wheel83 on March 21, 2011, 08:14:36 pm ---why just make an alien thats so similar to an alien already in the game? Its a waste of an alien I say.

--- End quote ---

Because then the player can inherit all he has learned from a previous alien and apply it to the new alien, rather than having to learn an entirely different alien. We are not looking for as many different aliens as possible. We want a diverse set that is small enough for the player to get to know the strengths and weaknesses of each alien.

wheel83:
oh, well i guess i misunderstood the purpose of this thread. I thought this thread was for discussing ideas for new aliens. I can see why it would be difficult for artists to get an idea of what to do.. I myself was going to submit artwork for this game, that's what led me here, but I gave up on it because I couldn't find out what anyone wanted.
So to clarify, the only aliens that artwork is wanted for are the ones described at the top of this thread? Those are for sure going to be in the game?

sorry for any confusion i've caused for any artists, i was just brainstorming ideas because i thought that's what this thread was for. Although if I were to create art for this game I wouldn't get into anything I didn't know until i knew what was wanted for sure. Unless I wanted to do it for my own fun.

If you want people to get started on artwork for anything you should definitely make up a list of things that are for sure wanted in the game, and descriptions of what aspects and details of any specific alien you want to look like, etc..give as many hints as you can, this will make the artist's job so much easier. Also artists should be ready to rework and redesign their art if needed. This is graphic design 101. Artists should keep this in mind, unless they don't mind their artwork possibly never being used, and they're just doing it for fun.

anyways, about the combat spider thing, I guess it's just a matter of opinion. I for one would find it more entertaining to encounter a brand new enemy in which i would be forced to come up with a whole new set of tactics to fight against than to just use more firepower killing the same enemy with the same tactics. Although I think it would be cool if somewhere along the game the aliens decide to upgrade thier bloodspiders to be more combat effective and render the bloodspider obsolete with a "combat spider" which still had the ability to gather corpses and such.
once again, just my 2 cents,
(note to artists, do not draw my ideas)

ZombieTickler:
Doppleganger/Puppeteer
Concept: An enemy that registers as a civvy until close proximity. (I don't write code so not sure if that would work out). This unit could be mechanical and constructed by billions of nanobites that can stretch, compress, and change texture/color. Alternatively it could be a biological unit with the same capabilities as stated before or even a parasite that drives the host(and possibly spread to others???). Plenty of scifi/fantasy inspiration out there for this type of unit.

WARNING-TERROR WEAPON I remember a movie called something like "Puppet Masters"(alien parasite controlling host concept). Military was finally made aware of the alien invasion and set up blockcades with orders to shoot on site to contain the aliens....well about 50-100 kids ranging from ages 4-10 start walking towards one of the blockcades and it is lost due to the hesitation. Whats scarier then having all those civilians be the death of your entire team for lending a helping hand?

Details: Like I stated before, not to sure if you could have them appear as civvies until close enough distance with the coding. No range weapons, only melee. Think Terminator 2 for a morhpic mechanical weapon or if its organic the parasite could of caused a mutation in the host for claws or retractable spikes. If regular civilian AI was written so they would actively flee towards Phalanx agents for safety/cover it would make this unit deadly and would make the player have to think about how they should handle civilians(Stunning them for there own safety, taking the penalties to just kill them outright, or possibly losing a team mate or more.

geever:

--- Quote from: ZombieTickler on April 21, 2011, 09:55:52 pm ---Doppleganger/Puppeteer
Concept: An enemy that registers as a civvy until close proximity. (I don't write code so not sure if that would work out). This unit could be mechanical and constructed by billions of nanobites that can stretch, compress, and change texture/color. Alternatively it could be a biological unit with the same capabilities as stated before or even a parasite that drives the host(and possibly spread to others???). Plenty of scifi/fantasy inspiration out there for this type of unit.

--- End quote ---

Seems you're not aware what XVI is, neither read this thread throught. See Breeder in the first post!

-geever

ZombieTickler:
Just googled XVI and feel a little less ignorant now. I read the entire thread earlier, but unlike the breeder the puppeteer is an unknown threat till it closes in. Goes with the concept of civilian management as if those jerks don't already get in the way enough. Less about multiplying, more about camouflage. 

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