Development > Artwork
Alien bestiary
geever:
--- Quote from: Hertzila on March 19, 2011, 12:07:44 am ---Biomechanical (a thing that has both biological and mechanical parts, correct?) alien that has four or so smaller drones that it can "lay"/deploy and that will automatically deploy on death.
--- End quote ---
Beside that I don't like the idea to copy the multiworm, I don't think it is even possible. If I'm right we can't spawn players to any position of the map because we cannot be sure they can reach every other point of the map (it would also need extending the code to ensure that the cell isn't a wall actually). On our maps the mapper places spawnpoints and he guarantee that the point is valid and the map is playable if alien/soldier/civ placed there.
-geever
Hertzila:
--- Quote from: geever on March 19, 2011, 10:28:09 am ---Beside that I don't like the idea to copy the multiworm, I don't think it is even possible. If I'm right we can't spawn players to any position of the map because we cannot be sure they can reach every other point of the map (it would also need extending the code to ensure that the cell isn't a wall actually). On our maps the mapper places spawnpoints and he guarantee that the point is valid and the map is playable if alien/soldier/civ placed there.
-geever
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I see, well, that pretty much kills any splitting things and such. Oh well.
What's a multiworm BTW? One of the enemies of XCOM? Because I haven't played any one of them. The first game that's "XCOM-style" that I have played is this one.
H-Hour:
I think at this point we're setting out an ideal set of aliens so we know what to work towards. We don't have the different AIs or flying implemented, either, but we can still plan aliens to take advantage of this. So I don't think the lack of implementation is a barrier to an alien that spawns more aliens.
One way around the technical problem would be to use the pathfinding to see if a unit can move from the dead alien's grid to an adjacent grid. If that is possible and the grid is not occupied, a child alien could be spawned there.
In terms of gameplay, I think we would need to be very careful about the number of children spawned. Even if they are easy to kill, four children could occupy four soldiers for at least a turn. With only 8 soldiers available now, that's quite an investment. I would think their attack would need to be very weak so that soldiers could withstand them for a couple turns or so.
wheel83:
My ideas for the aliens are inspired by X-com yes, but isn't this whole game inspired by x-com? I didn't say anywhere that i think you should completely replicate aliens from x-com. Nobody holds the copyright to an alien that spawns other aliens at death..I dont think..
I think the feral alien idea at least diversifies the ranks a bit more than putting another mechanical spider in the game. I don't care what you do for a quick stealthy alien, but why just make an alien thats so similar to an alien already in the game? Its a waste of an alien I say. The combat spider would be a bigger badder version of the blood spider right? If so I think this idea is kind of a waste, no offense intended to whoever came up with that idea, but it should be something thats not already in the game i think. Why not just modify the existing bloodspider? Right now they are not very deadly anyways, and they could look deadlier too.
I see i'm not the only one that thinks a multiworm inspired alien would be a cool idea. If it can be done I think you guys should try it.
Hertzilla, I agree the smaller drones would be difficult to fight but there could be strategies around this. I know in x-com if you stun a multiworm it's spawns don't emerge. Also killing them with fire works well. Or maybe just blowing them to shit could work as well.
Geever, I understand you want the game to be original and not copying x-com but i don't think you should reject ideas so quickly just because they are inspired by x-com. X-com were very good games because of these ideas and since playing this game I went back to playing X-com apocalypse and found that it is so much more fun because of these ideas. I think this game should be original and something different than x-com, but so far from a tactical standpoint these aliens are boring to fight.
I think some of the best things tactically in x-com were the multiworms. And the brainsuckers that would hatch from dead alien's inventories unless you got to them in time. That and the stun and fire grenades. area damage.
Again, i dont think you should simply rip off these ideas but keep them in mind when making your new aliens because tactically thats exactly the kind of thing this game needs. Take those ideas and create something new from that.
Like maybe a flying alien that drops smaller aliens, or a vehicle that aliens can embark from unless you destroy it in time.
Or maybe a multiworm inspired alien but you have 1 turn to destroy the eggs/drones/whatever before they hatch/activate.
Or maybe a quick stealthy type alien that has a strong chance of causing panic if it touches you.
Make players think about how they should go about thier missions instead of just shooting and taking cover.
anyways, thats my 2 cents for the day. good luck with the game.
Bartleby:
wheel83... u shouldnt discuss too much of ure ideas here in the forums. people that work on artwork have often a hard time here. i guess when u post a simple grafic the chance that all love it is quite high. sometimes an image says much more than thousand words and for many people its much easier that way.
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