Development > Newbie Coding
First coding attempts : pilots
geever:
--- Quote from: Malick on February 16, 2011, 11:18:08 pm ---1 - make pilots generated at the campaign start and each month depending on difficulty and nations [done]
2 - save the number of missions and shot down ufos, show it on screen [open]
3 - create a set of ranks, link them to the missions / kills for promotion [open]
4 - create a set of skills and attributes [open]
5 - create rules so that the skills have an impact on aircraft speed, range, targeting, missile evasion, crash survival etc.. [open]
--- End quote ---
We should discuss it with BTAxis. We have plans for pilots. Join to our IRC channel (in the evening, CET).
-geever
MCR:
Great to see your motivation, Malick 8)
Malick:
Hi there,
Thanks for the warm welcome.
I gave a look on the proposal for pilots and I think this is rather close. We can discuss this, I'll try to join the IRC in the next few days.
In the mean time, did you find any issue with the patch (the test one here or the one on the tracker) ?
On my side, I'm trying to implement simple attributes/skills.
I'm looking for the definition of character templates (soldier_heavy, soldier_assault etc..)... Where can I find them ?
Anyway, it's too late to code anything right now, so I'll test this maybe on sunday.
Malick
geever:
--- Quote from: Malick on February 18, 2011, 12:03:05 am ---I gave a look on the proposal for pilots and I think this is rather close. We can discuss this, I'll try to join the IRC in the next few days.
--- End quote ---
The proposal you probably found on wiki is a bit outdated - I mentioned it to BTAxis already. What I know is that pilots will have one stat, not three, but other details should be discussed.
--- Quote from: Malick on February 18, 2011, 12:03:05 am ---In the mean time, did you find any issue with the patch (the test one here or the one on the tracker) ?
--- End quote ---
No, sorry.
--- Quote from: Malick on February 18, 2011, 12:03:05 am ---On my side, I'm trying to implement simple attributes/skills.
I'm looking for the definition of character templates (soldier_heavy, soldier_assault etc..)... Where can I find them ?
--- End quote ---
did you ceck the ufo-scripts?
-geever
Malick:
--- Quote ---did you ceck the ufo-scripts?
--- End quote ---
For some reason, team_templates didn't show up in codeblocks. Or I was falling asleep. ;D
I got them now.
I'll be glad to have a chat with BTAxis and anyone who wants to join.
The attributes and skills I expected to implement were :
--- Code: ---Attributes : Speed / Health / Mind
Skills : Piloting / Targeting / Evasion / Survival
--- End code ---
Each governing particular parts of the interception, normal flight and air combat.
See you later...
Malick
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