Development > Newbie Coding
First coding attempts : pilots
freegamer:
Option 3:
Give a pilot base skills that are fixed and have another stat for experience that starts at 0. Modifiers use a combination of the two.
Malick:
Gents,
STEP 3 :
Pilots now have skills, which have an effect in game.
Their skills are shown in the 'hire' menu and on the 'aircraft-pilots' menu.
Number of missions and number of shot down ufos are shown also.
Check the patches below for more details.
Malick
EDIT : gasp, there is an error in patch 003-Pilots-effects-and-skills... Redownload the updated version (there was a CLIENT_DEBUG instead of DEBUG_CLIENT...)
gl0w:
Brilliant Malick.
I think this makes sense and fits with the aforementioned Interception model. It just gives you data to calculate that 'to-hit' chance. Could be applied to both the current interception system, and the planned system above.
I think its a relatively simple system that allows for some tactical choices to be made in regards to interceptors, which, IMHO, are much needed.
Malick:
Thanks gl0w.
I've been away last week, so didn't find the time to develop any further.
I obviously need to put more work into this in order to make it fully functional.
Currently, I'm trying to understand how to make this a single patch ?
GIT seems to create serial patches for each and every code commit I do.. Is it possible to regroup everything into one global patch ?
Thanks
Malick
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