Development > Newbie Coding

First coding attempts : pilots

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freegamer:
Option 3:
Give a pilot base skills that are fixed and have another stat for experience that starts at 0.  Modifiers use a combination of the two.

Malick:
Gents,

STEP 3 :
Pilots now have skills, which have an effect in game.
Their skills are shown in the 'hire' menu and on the 'aircraft-pilots' menu.
Number of missions and number of shot down ufos are shown also.

Check the patches below for more details.

Malick

EDIT : gasp, there is an error in patch 003-Pilots-effects-and-skills... Redownload the updated version (there was a CLIENT_DEBUG instead of DEBUG_CLIENT...)

gl0w:
Brilliant Malick.
I think this makes sense and fits with the aforementioned Interception model. It just gives you data to calculate that 'to-hit' chance.  Could be applied to both the current interception system, and the planned system above.

I think its a relatively simple system that allows for some tactical choices to be made in regards to interceptors, which, IMHO, are much needed.

Malick:
Thanks gl0w.

I've been away last week, so didn't find the time to develop any further.
I obviously need to put more work into this in order to make it fully functional.

Currently, I'm trying to understand how to make this a single patch ?
GIT seems to create serial patches for each and every code commit I do.. Is it possible to regroup everything into one global patch ?

Thanks

Malick

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