Development > Artwork

Reimagining Aliens

<< < (2/3) > >>

p0ss:
Here are some screens I just took in Blender, obviously the poses are a bit weird, but hopefully they show what my textures look like on a model.

Ortnok
(the head and body are different skin sets, two of eight variants)


Bloodspider
(the bloodier version, one of five variants)


Taman
(Darker and a different colour scheme)


Soldier
(darker, more dirty, with the new moustache and sunglasses head combo, one of 40+ variants)


Firebird
(Darker, more dirty, one of five variants)



Corrupter
(the LCD skin, one of 5 variants)


Carrier
(the purple skin, but i think the aqua skin works better, still variety is king, one of four variants)


And of course the alien weapon textures I made a couple of days ago go with them too.

Kerrblade
(darker and more battle scarred, one of four variants)



Plaspistol
(more colourful, one of four variants)


Plasblaster
(more colourful and more battle scarred, one of four variants)


I would post 3D versions of other ships, but this is just meant to give the general gist of what I am going for,  in general, everything is darker, dirtier and using new colour variants.

Kildor:
there is one problem with UFO models. They are used only on geoscape, not in the battlescape. Crafts on maps are objects from brushes. So we need to change textures (afaik tex_ufo) and maps too.

p0ss:

--- Quote from: Kildor on February 07, 2011, 11:10:56 am ---there is one problem with UFO models. They are used only on geoscape, not in the battlescape. Crafts on maps are objects from brushes. So we need to change textures (afaik tex_ufo) and maps too.

--- End quote ---

 I thought as much, I had planned to reskin that directory at some point, however I am still playing with the overall theme, so I might wait until I'm happy with the geoscape skins before I start doing multiple versions of 50+ textures, however it is certainly on my todo list.

H-Hour:
Thanks p0ss. There's some nice stuff in here. One thing I would suggest is to test your work in-game. The game's renderer treats colours very differently than Blender will. In particular, it seems to turn darker textures into near black. That's why it's good to check.

I can't say we'll use all of them, but I like th reskin on the firebird and the ortnok. Probably other stuff too, but I will need to see how it looks in-game. I'm away this week so probably won't get to it for a while, thougu.

p0ss:

--- Quote from: H-Hour on February 07, 2011, 01:07:09 pm ---Thanks p0ss. There's some nice stuff in here. One thing I would suggest is to test your work in-game. The game's renderer treats colours very differently than Blender will. In particular, it seems to turn darker textures into near black. That's why it's good to check.

I can't say we'll use all of them, but I like th reskin on the firebird and the ortnok. Probably other stuff too, but I will need to see how it looks in-game. I'm away this week so probably won't get to it for a while, thougu.

--- End quote ---

 To be honest I'm not sure how to do that, short of recompiling from source each time I want to see what they look like.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version