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UFO:Alien Invasion
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Bugs prior to release 2.4
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[FIXED] Problems with blended surfaces when rt lighting is turned on
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Topic: [FIXED] Problems with blended surfaces when rt lighting is turned on (Read 3798 times)
MCR
PHALANX veteran
Posts: 1244
[FIXED] Problems with blended surfaces when rt lighting is turned on
«
on:
February 15, 2011, 01:37:44 pm »
Here are some screenshots showing the problem (first screenie shows the problem with rt turned on, second one without rt lighting, but also without normalmapping) :
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Last Edit: February 17, 2011, 11:03:48 am by MCR
»
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MCR
PHALANX veteran
Posts: 1244
Re: Problems with blended surfaces when rt lighting (& normalmapping) is turned
«
Reply #1 on:
February 15, 2011, 01:39:30 pm »
More:
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MCR
PHALANX veteran
Posts: 1244
Re: Problems with blended surfaces when rt lighting (& normalmapping) is turned
«
Reply #2 on:
February 15, 2011, 01:51:45 pm »
Here the bug tracker item:
https://sourceforge.net/tracker/?func=detail&aid=3158321&group_id=157793&atid=805242
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Sandro
Squad Leader
Posts: 240
Maintenance guy for UFO:AI 3D engine
Re: Problems with blended surfaces when rt lighting (& normalmapping) is turned on
«
Reply #3 on:
February 16, 2011, 12:09:58 am »
Looks like the same bug:
http://ufoai.ninex.info/forum/index.php?topic=5782.0
(and it was mentioned at even more topics on the forum, can't remember where).
Reason is the z-fighing due to polygon offset applied to the incorrect rendering mode (should be FILL, no LINES). Here's the patch:
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Problems with blended surfaces when rt lighting (& normalmapping) is turned on
«
Reply #4 on:
February 16, 2011, 06:55:02 pm »
thanks a lot for the fix - it's applied to master already.
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MCR
PHALANX veteran
Posts: 1244
Re: [FIXED] Problems with blended surfaces when rt lighting is turned on
«
Reply #5 on:
February 17, 2011, 11:05:06 am »
Good job, Sandro.
Thanks a lot for this fix.
Keep the patches rollin'
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UFO:Alien Invasion
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Archive
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Bugs prior to release 2.4
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[FIXED] Problems with blended surfaces when rt lighting is turned on