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Author Topic: 250+ New Alternate Soldier Textures (and more)  (Read 3547 times)

Offline p0ss

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250+ New Alternate Soldier Textures (and more)
« on: February 04, 2011, 11:55:46 am »
Hi guys,  So I've been a bit quiet for a while, but I was still being productive, honest!

  I've been playing UFO:AI quite a bit, and one of the things on the long term goals list has been really starting to bug me, the uniformity of everything and everyone. So I took it upon myself to shake things up a bit and do a bit of a texture mod. So without further ado, here are some of the textures I've been working on:

~250 uniforms and armor textures
http://opengameart.org/content/modern-uniform-and-armor-textures-ufoai


70+ male soldier heads, with a combination of races, facial hair and sunglasses to help provide a little bit more individuality to units.
http://opengameart.org/content/70-male-head-textures-ufoai

 And here are 50+ Weapon textures to provide some variety to the weapons each soldier carries.
http://opengameart.org/content/50-modern-weapon-textures

 All of these textures are designed to be relatively subtle while still providing variety, there are few intense colours and they are mostly just simple recolours with no major thematic changes. 

 So now I've done the civilians, the soldiers, the weapons, the uniforms and the armor, next up is the aliens, I'm nearly done, but these uploads are taking so long I probably wont get to them tonight.

« Last Edit: February 04, 2011, 12:44:24 pm by p0ss »

Offline H-Hour

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Re: 250+ New Alternate Soldier Textures (and more)
« Reply #1 on: February 04, 2011, 02:37:53 pm »
p0ss, thanks for this. I don't know when I'll find the time to integrate them but I will try to get to it soon.

I wanted to let you know, when dealing with md2s (our model format) you can change texture scale without any extra work. It is different than the maps, where the textures are given their own scale. On a md2 the texture is plotted to the coordinates, so as long as it follows the exact same shapes, you can make your textures larger.

If you're not already working with a larger source file, you might want to for aliens.

Someone correct me if I'm wrong, but I think for alien/soldier/civilians we could do up to 1024x1024 and for heads and weapons we could do up to 512x512.

Also, the soldier models are currently being remade, but who knows when they will be done so your work will still be useful for a while.